Why I tower dive
http://img1.joyreactor.com/pics/post/outcome-decision-owlturd-comics-2937283.png
I seriously thought it was a good idea
http://img1.joyreactor.com/pics/post/outcome-decision-owlturd-comics-2937283.png
I seriously thought it was a good idea
Well he was just there taunting me, what was I supposed to do!?
throws a mean look at her
I nearly died today until Soraka gave me a banana
now it's k
Bananas: your daily source of K
I see what your did there
I see you see what I did there
you*
Unless you're Gangplank, then it's oranges.
SO true
then again
i play ww
i can dive lv 2 and get a kill
thats how easy it is.
You misspelled level 6.
lmao that last picture got me XD.
well meme'd my friend
I like this
#justjunglerthings
meanwhile your 4 other teamates look at you diving and wait for you to die alone while they typing hate comments in the chat pretty much league in a nutshell.
There's a difference between a risky and a reliable decision.
Picking up a big-ticket AP item? Reliable. Picking up Mejai's? Risky. The reasoning should be rather obvious there.
The problem with tower diving is that every unknown variable will be compounded by the fact that you're taking damage from a turret.
Play smart. Know your enemy. Know your limits.
No... just no...
Rolling a die is straight up luck and probability. Diving under towers takes strategy and planning.
Okay, let's say I took a 1% crit rune and get tower dived
That 1% crit rune gets a crit that lets the last tower shot kill the enemy who dives me, even though it was a 1% chance and there's nothing they could have done to reduce that 1% chance.
Does that mean having a 1% crit rune make tower dives impossible as I can get 5 crits in a row with a 0.0000000001% chance, which would kill pretty much anyone with the right set up?
Nope, that's still strategy. Whoever is diving you, if they get to the point where one more tower shot will kill them regardless of the crit proc or not, that's not a smart dive because usually there's also minion aggro that goes on after you leave tower range as well as any roaming enemies.
So? That has nothing to do with what I just said.
I didn't mention minion aggro or roaming enemies. I just said if an otherwise perfect dive could go wrong with enough 1% crits, and it somehow does, is it suddenly a dive that was a bad choice?
Not at all. At 1% the odds are in your favor so dive ahead.
First of all, I mean in retrospect, after that 1% crit somehow screws you up by proccing, not before.
But also, the 1% chance is straight up probability.
If I rolled a dice in the example above, it's also probability and it's more likely for me to get 1,3,4,5 and 6 rather than 2. That in itself is what creates strategy, that I choose to bet on 1,3,5,6 rather than 2. Choice with inequal benefit is inherent strategy
No it doesn't.
You just... Dive.
The problem is that most people don't realize when they've banked on 2 and not 1/3/4/5/6.
gj quality meme take my bump and upvote
[slayer-pantheon-thumbs]