Doom bots

Gentleman Gems·8/8/2015, 3:45:00 PM·5 votes·1,353 views

Your favorite champion is now a Doom bot What evils have you unleashed Taric Passive: Applies to all allies Q: Fully Heals when he targets himself, heals for half of his total health when targeting ally and removes CC W: .5 second cooldown, and scales of 100% armour E: Global R: Radiates off all Allies

22 Comments

StoryDuck8/8/2015, 5:07:59 PM5 votes

Soraka Passive: MS bonus increased to 300% Q: 200% larger AoE. (It's a real falling star now) W: No longer costs health and additionally heals her for 30% the amount healed. E: Applies a 30% slow for 3 seconds on initial cast. R: Removes all CC and prevents CC for 2 seconds after cast.

Gentleman Gems8/8/2015, 6:41:26 PM4 votes

My god, this post is so evil! We'd be lucky if no rioters saw this and thought "Hmmmm, I think we have ourselves a new doom bot game mode coming very soon. >=D"

kitcat3008/8/2015, 6:18:06 PM3 votes

Karma

**Passive:**Tripled in power. (3 seconds of ult on autos, 6 on abilities)

Q: Shots three blasts. (Similar to Twisted Fate) **Empowered Q: **Getting hit by the second detonation roots the target.

W: When cast, will also place tethers on other enemy champions in the cast radius. Empowered W: rooted targets are pulled closer.

E: Speed boost slowly decays over the duration of the shield. Empowered E: Enemies in the shock wave are damaged (Again XD)

HayRoss8/8/2015, 4:54:01 PM2 votes

Gangplank Passive: Using any abilities reduces the cooldowns on all other abilities by %75 percent Q: Same as E W: Oranges heal for %200 more E: Same as E R: Oranges rain from the sky instead of cannonballs, healing allies they hit, still deals damage to enemies. Oranges heal for %200 more, %300 more orange damage, cooldown 20 seconds

Catastrop8/8/2015, 6:58:42 PM1 votes

Lissandra Passive: Up every 7 seconds and slows from items now reduce it Q: Longer range and bigger cone, in addition all enemies hit are now slowed W: Bigger Radius, about Amumu's R's Radi and snare lasts longer E: Missile Speed Increased, is now Global and can teleport even when CC'd. R: On Self Cast, it restores half Max HP and spells can now be cast while active. On Enemy Cast, stun duration increased. In addition, when hit by the ice that spreads out, enemies are also become encased.

Galaxy King8/8/2015, 7:20:45 PM1 votes

Fiddlesticks

Passive: Now reduces everyone's and everything's MR by 30% and is global.

Q: last 2x longer and draws them somewhat closer to him and not away from him.

W: Longer rang and slows people as I drain them.

E: Bounces even more and targets champions more.

R: Slows everyone in the rang, fears everyone hit by it the first time.

Axis the Dragon8/8/2015, 8:21:05 PM1 votes

Equilibrium Veigar's mana regeneration is increased by 1.5% per 1% missing mana 15% of Maximum Mana.


Baleful Strike RANGE: 950 1200 | COOLDOWN: 7/6.5/6/5.5/5 -> 4

PASSIVE: Veigar permanently gains ability power every time he kills an enemy champion, as well as 1 -> 3 AP whenever he kills an enemy with Baleful Strike, doubled to 2 -> 6 AP against large enemies. AP PER KILL: 1 / 2 / 3 / 4 / 5 -> 2 / 4 / 6 / 8 / 10 AP

ACTIVE: Veigar unleashes baleful dark energy, dealing magic damage to up to two enemy units -> to all enemies in a line. MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 60% AP)


Dark Matter RANGE: 900 -> 1200 / 112.5 -> 180 AOE | COOLDOWN: 10/9.5/9/8.5/8 -> 6

ACTIVE: Veigar calls a mass -> 3 masses of dark matter (each with 180 AOE, for a total of ~540, which is around Amumu ult) to fall from the sky to the target location, which lands after a 1.25 -> 1 second delay, dealing magic damage to all enemies hit. Enemies hit by more than one Dark Matter take 50% reduced damage from each subsequent meteor. MAGIC DAMAGE: 120 / 170 / 220 / 270 / 320 (+ 100% AP) TOTAL MAGIC DAMAGE (If hit by all 3): 210 / 297.5 / 385 / 472.5 / 560 (+ 175% AP)


Event Horizon RANGE: 700 -> 900 / 375 -> 540 AOE | COOLDOWN: 18/17/16/15/14 -> 10/9/8/7/6 (Basically, as long as you're inside the stun, Dark Matter can't miss lel)

ACTIVE: Veigar forms a cage around the target area which materializes after 0.5 seconds -> instantly and lasts for 3 -> 5 seconds, knocking down and briefly stunning enemies who pass through its edges. Enemies inside the cage are slowly pulled towards the center STUN DURATION: 1.5 / 1.75 / 2 / 2.25 / 2.5 -> 2 / 2.5 / 3 / 3.5 / 4


Primordial Burst RANGE: 650 -> 900 | COOLDOWN: 120 / 100 / 80 -> 60 / 50 / 40

ACTIVE: Veigar blasts the target enemy champion with primordial energy, dealing them magic damage. If the target is killed by Primordial Burst, a portion of its damage bounces to nearby (350 range) enemy Champions. This can occur up to 3 times. MAGIC DAMAGE: 250 / 375 / 500 (+ 100% AP) (+ 80% of target's AP) BIG BANG ECHO: 45 / 60 / 75 % (+1% per 100 AP)


I think I broke him

Kunumbral8/9/2015, 1:34:30 AM1 votes

Janna

Passive range and value doubled Q: Tornadoes fly faster, are bigger, knockup for longer and they go in multiple directions after released (yes its more than 1) W: Passive doubled, Active roots instead of slows and the cooldown is cut in half E: Sheild is 3x as strong, gives 2x more AD and provides a slowing field while active R: Global, all enemy champions are stunned for a 1 second

oomv8/9/2015, 3:57:13 AM1 votes

Sona Every basic attack she does is a power chord and applies all power chord debuffs

Pew Pew Lasers8/9/2015, 5:43:21 AM1 votes

Sona DJ skin used.

Passive: -Powercord change; Applies all 3 powercord effects every 4th auto regardless of skills used, if any at all.

  • Brand Passive
  • After 10 deaths gains new passive; Baron buff DJ sona skin utilizing old school auras; 10 sec cd
  • Kinetic produces constant damage buff aura
  • Concussive produces constant armor/heal buff aura
  • Ethereal produces constant speed buff aura

Q: Strikes all targets in 2x the normal radius and provides 2x the aura radius that also applies to minions. W: Heals and shields all allies/minions/towers in 2x the normal radius. Lowers armor/mr of champs/minions/passive monsters/towers by 5-25% in aura E: Aura is 2x larger, applies to minions as well. Slows enemy champs/minions in aura 1-5+(2.5% per 100 ap) for 3 seconds. R: Frontal 180 degree ult fan that lasts for 2 seconds as well as fires out 16 Zyra Grasping Roots in a 360 radius rooting for 3 seconds.

I'm sure I could make it worse and more doombot diverse but I'm too lazy.

Blood Mefist8/9/2015, 6:37:37 AM1 votes

Brand Passive: All abilities act as if the target is Ablaze. Q: Additional Q's are fired in a cone that increases in width based on difficulty (2/4/6 more). W: Smaller pillars are periodically cast at the feet all nearby enemy champions.
Frequency increases with difficulty (every 15/11/7 seconds). E: Also casts Pillar of Flame against the primary target. R: Enemies hit also apply Conflagrate to nearby enemies but do not trigger the extra pillar.

DorkunedAuras8/9/2015, 2:28:18 PM1 votes

Rammus Passive: Now buffs him based on Everyone's armor in the game Q: lasts 20 seconds, with the move speed still rising as it goes, knockup and slow are much stronger, as well as AoE W: All damage causes the reflection, not just autos, meaning him stepping on a teemo shroom with W up could just flat out kill teemo (I WANT THIS ON LIVE SO BAD NOW) E: Double range, anything in radius gets taunted, kinda like Galio ult, but without the AoE explosion of death... R: AoE doubled, 16 ticks of damage instead of 8 over the 8 seconds, Leading to a total AP ratio of 4.80

SaltLich8/9/2015, 6:47:09 PM1 votes

Viktor

Passive: Hex-Core gives double bonuses to AP and Mana, Additionally it grants Viktor Armor, MR, and Health based on AP and what version of the Hex-Core it is. (Prototype grants (100 +.2 AP) health, (20 +.1 AP) Armor and MR. MK1 grants (200 +.4 AP) Health, (30 +.2 AP) Armor and MR. MK2 grants (350 +.6 AP) Health, (40 +.2 AP) Armor and MR. Perfect Core Grants (500 +.9 AP) Health, (50 +.2 AP) Armor and MR.

Q: Now blasts 3 units (First is the targeted unit, the other two are random, prioritizing champions), Shield bonus is tripled. Auto-attack after the Q Now deals 25% more damage, and slows by 30%. Cooldown of this ability is reduced by 25%, this also Stacks with CDR from Items. Q Augment: Amplifies Damage on his next Q and E by 10%. Movement speed bonus is now 50%. Damage amplification can stack 5 times.

W: 150% Larger radius, Will throw enemies who first walk into the field towards the middle, and then stun for 3 seconds. Lasts for 10 seconds. W Augment: 30% Larger Radius (Multiplying from the already upgraded ability). Allies in gravity field gain 30% tenacity and 40% bonus movement speed, and decays over 2 seconds after leaving the gravity field.

E: Laser length is doubled, Travels 40% faster. Enemies hit by the laser now take burn damage dealing 50 + .8 AP Magic damage over 3 seconds. Damage dealt is magic damage. E Augment: Laser deals 40% more damage, and the explosions following the laser will deal the same damage as the laser. Burn damage from being hit by the laser is now true damage.

R: 20% Larger Radius. Enemies in the singularity are Slowed by 30%. Damage ticks every .5 seconds. R Augment: If Enemies are in the gravity field and in the singularity at the same time, they are silenced. Will also deal 20% Max health as magic damage on initial cast.

WyvernEgg8/9/2015, 7:05:44 PM1 votes

Ahri

Passive: Now a constant orb of deception swing back and forth past her. Q : Can change the trajectory of Orb of deception instantly W : is now a passive fox fire that activates ever 5 seconds. one more is added after each rank. E : Can now go through minions and last twice as long R : Her dashes can stack up to 10 and one dash is added every 20 seconds, also true damage because fuck you.

Kitty Darkstar8/8/2015, 3:50:56 PM1 votes

Leona Passive: Damage is doubled, can trigger it herself Q: Range increased by 50, stun duration increased by a second W: Always lasts for 6 seconds, the explosion happens every second E: Can now latch onto allies for an escape R: Now a passive aura, but can also be globally activated.

Bottom Laner8/10/2015, 11:24:43 PM1 votes

Morgana Passive: 300% spell vamp Q: global range, snare for 5 minutes, three at a time W: DOESN'T GO AWAY/ is now permanent effect E: haha good luck with that R: instant cooldown, stun for 5.000000000000000000000000001 minutes

Icestar11868/8/2015, 4:59:33 PM1 votes

Shyvana Passive: Applies as an aura to all nearby allies. Q: Can be cast twice before going on cooldown. W: Range increased. Leaves trail even in human form. In dragon form, the trail slows enemies. E: Cast as a cone in human form, cast as a very wide cone in dragon form. R: Range and damage increased. Fury cannot decrease while in combat.

50000000000000008/8/2015, 5:27:01 PM1 votes

Evelynn Passive: Permanently stealthed, even in combat. Q: 200% range W Passive: cannot be slowed E: Stuns the target R: 400% increased AoE

TurquoiseYoshi8/8/2015, 6:49:20 PM1 votes

Gnar Passive: Turning into Mega Gnar gives him full health. Mini Q: Return deals equal damage to first hit. Mega Q: Boulder is a point and click with equal range. Mini W: Every spell makes him Hyper. Every other attack does bonus damage. Mega W: Stuns enemies, then roots them. Mini E: Always gets 2nd bounce, 3rd bounce if he gets a bounce in 1st or 2nd bounce. Mega E: Roots everything in range. Mini R: Doubles Q's CDR and W's MS bonus. Mega R: Stuns always. Stuns for 3x as long for every enemy hit if any enemy is hit into a wall.