
Passive: Hex-Core gives double bonuses to AP and Mana, Additionally it grants Viktor Armor, MR, and Health based on AP and what version of the Hex-Core it is. (Prototype grants (100 +.2 AP) health, (20 +.1 AP) Armor and MR. MK1 grants (200 +.4 AP) Health, (30 +.2 AP) Armor and MR. MK2 grants (350 +.6 AP) Health, (40 +.2 AP) Armor and MR. Perfect Core Grants (500 +.9 AP) Health, (50 +.2 AP) Armor and MR.
Q: Now blasts 3 units (First is the targeted unit, the other two are random, prioritizing champions), Shield bonus is tripled. Auto-attack after the Q Now deals 25% more damage, and slows by 30%. Cooldown of this ability is reduced by 25%, this also Stacks with CDR from Items.
Q Augment: Amplifies Damage on his next Q and E by 10%. Movement speed bonus is now 50%. Damage amplification can stack 5 times.
W: 150% Larger radius, Will throw enemies who first walk into the field towards the middle, and then stun for 3 seconds. Lasts for 10 seconds.
W Augment: 30% Larger Radius (Multiplying from the already upgraded ability). Allies in gravity field gain 30% tenacity and 40% bonus movement speed, and decays over 2 seconds after leaving the gravity field.
E: Laser length is doubled, Travels 40% faster. Enemies hit by the laser now take burn damage dealing 50 + .8 AP Magic damage over 3 seconds. Damage dealt is magic damage.
E Augment: Laser deals 40% more damage, and the explosions following the laser will deal the same damage as the laser. Burn damage from being hit by the laser is now true damage.
R: 20% Larger Radius. Enemies in the singularity are Slowed by 30%. Damage ticks every .5 seconds.
R Augment: If Enemies are in the gravity field and in the singularity at the same time, they are silenced. Will also deal 20% Max health as magic damage on initial cast.