49 Comments

Tormentula39 votes

DrMundo Draven Warwick Swain Soraka Caitlyn: They just won't stop healing! Caitlyn: item 3031 item 3087 item 3036 item 1083 item 3006 item 3026

Símo25 votes

It's funny that you put draven in because it's gotten to the point where he's the equivalent of a warwick in driantanking.

Sp33d Zer014 votes

Nah, WW doesn't heal nearly as much.

LichKing2346 votes
  • plays the angel harp music item 3033 *
Bodkins Odds1 votes

Sometimes I feel like the only person who builds item 3033

LichKing2341 votes

i build it over item 3036 when the team is heavy healing as it would be better than lord dominits in that regard

aspects11 votes

more cause hes the healiest (is that a word?) adc

Bhayanaka12 votes

item 3046 item 3812 item 3109 item 3190

Fallen Artemis2 votes

Add item 3401 item 3107, the carry will never die

Sexy Jack Rabbit8 votes

Carries can die?

Fallen Artemis4 votes

Havent seen it before tbh

Optimistic Meta4 votes

Zilean item 3026
You guys are forgetting something

Ninjapro2k1 votes

item 3157 Forgot this. A real Zil never forgets it

ananke8 votes

When your team complains that the enemy team heals and lifesteals too much but no one built item 3123 item 3033 item 3165

EndlessSorcerer4 votes

I've had to semi-regularly build Executioner's Calling on tanks because nobody else bothers to pick it up.

It's quite sad.

Bodkins Odds3 votes

I'll be so glad when the new Thornmail comes out with Grievous Wounds... on it's component item!

EndlessSorcerer1 votes

Unfortunately, I might still have to purchase Executioner's Calling.

Something tells me that Swain isn't going to bother autoattacking me during teamfights.

ananke1 votes

I've been playing more tanky champs (especially Sejuani) and I don't like sacrificing that tankiness since I'm usually the only tank on my team. Whenever I see that a champ on the enemy team relies a lot on lifesteal or there's a Soraka I'll immediately suggest that our ADC build mortal reminder (ex. "hey trist, they have a draven so it might be a good idea to go mortal reminder")

Bodkins Odds1 votes

"hey trist, they have a draven so it might be a good idea to go mortal reminder beat yourself to death with a baseball bat IRL, it'll hurt less."

There, fixed it for you.

ananke1 votes

you're right

EndlessSorcerer2 votes

Oh, I'll suggest they build it.

They simply don't.

The Leo Cat6 votes

THEY ARE JUST TOO FAST! item 3022item 3025 My spells aren't making a dent! item 3151 item 3001 item 3020 item 3135 People often forget that it's generally harder to build Mana resistance and keep yourself tanky against AD damage. Because Most mana resist items do not provide Attack Stats or large pools of HP. The other thing is... people generally misunderstand just how much more powerful building penetration is then just more damage against a target with a high armor or resistance. Look at the math of Magic Penetration Teemo. I can only hit one target at a time! item 3085 item 3087 They blow me up too fast! item 3026 I can't split push! They need me in a fight! item 3512 item 3060 I'm squishy! I can't afford to build armor! or I will loose out on AD! item 3047 item 3026 I can't get close to that bush without risking getting jumped by Rengar to place a ward! item 3363 I have no escape! I need a wall in front of me or I will die! item 3742 item 3117 summoner 6 GG SORAKA NO HELZ item 2031 item 2032 item 2003 item 2033 item 2010

figold66611 votes

Gosh darn that mana resist. I don't have enough, causing my spells to burn all of my mana!!

Orangesilk3 votes

Okay, but let's be honest: item 3151 is garbage for the very same reason item 3194 exists, Riot has decided that the only ones who can deal with tanks are ADCs. Mages should be building item 3135 anyways in order to be able to scratch tanks, but a cooldown-based champion will always have issues against a guy who is a bag of resistances and health.

If your ADC isn't building Armor Pen then yeah, he sucks, but that's just the carry being bad at the game, it happens in League of ADCs very often and you just have to deal with it and move on to the next game.

Kuzja12 votes

I hear Corki needs item 3135 instead, now that he deals mostly magic damage

TNHA Baritone4 votes

He's always needed it from since they did the half and half damage. Now people know its mandatory.

Bodkins Odds1 votes

Honestly, even before the rework he did slightly more magic damage than physical.

TNHA Baritone1 votes

His passive made half of his autos do true damage. So back then I'd say that LW was still a good choice.

Rockm Sockm2 votes

BOTRK-select few build it Liandry-viable on a few champs Last Whisper-nerfed into trash teir.

You ignore the massive level and gold lead they probably have and the fact yuor team is 5 early game squishies.

Zerana1 votes

[{quoted}](name=Rockm Sockm,realm=NA,application-id=Ir7ZrJjF,discussion-id=KeaohTru,comment-id=0007,timestamp=2017-07-01T22:31:13.958+0000)

BOTRK-select few build it Liandry-viable on a few champs Last Whisper-nerfed into trash teir.

You ignore the massive level and gold lead they probably have and the fact yuor team is 5 early game squishies.

True, but you can always just get EC on the ADC for 800 gold. You're only giving up bonus crit or damage at that point, in exchange for having the damage matter more.

AwesomeGuyDj3 votes

Why would you build liandries for pen, build a void staff. litterally anyone meta rn builds BORTK.
If last whisper is trash, then UPGRADE IT if the enemy team is too tanky then lord dominiks will probably be a good choice.

ActivatingEMP2 votes

{quoted}

Why would you build liandries for pen, build a void staff. litterally anyone meta rn builds BORTK.
If last whisper is trash, then UPGRADE IT if the enemy team is too tanky then lord dominiks will probably be a good choice.

Liandry's does max hp % damage

Bodkins Odds1 votes

Get item 3151 and item 3135 !

freemanXIV1 votes
Dr Poro1 votes

item 3071

Project omen1 votes

Excellent meme, 10/10.

TeCoolMage1 votes

when your team complains about getting oneshotted by teemo (yes all in the same team) Vayne Graves Lucian : item 3153 item 3031 item 3087 item 3072 item 3006 item 3139 gA Is sElFIsH

Captainn Ginyu1 votes

"hey guys there team is super tanky get some % of health damage items"

-team gets stomped as no one builds anything- "HOW DID WE LOSE!"

invisiblecat11 votes

Arthur memes are still better than Spongebob memes

Busty Demoness1 votes

Uhh... just to give a complete list...

item 3153 item 3071 item 3036 item 3033 item 3151 item 3135 item 3001 item 3147 item 3814 item 3142

While Lethality is less effective against true tanks, it's still solid armor penetration.

AlienPrimate1 votes

Lethality is actually less cost effective than flat ad against high armor targets. As you get more armor, the damage reduced becomes less. Thus, as your target has more armor, the effect of lethality becomes less. I just made a chart using gold costs of lethality and flat ad when attacking certain numbers of armor. Here are the results assuming bases of 0 lethality and 100 AD. AD translates to the same exact damage multiplier against the target no matter who the target is. Lethality changes based on how much armor the target has.

500 gold spent gives 14.5% damage from ad

50 armor target Lethality gains 17.4% damage

100 armor target Lethality gains 12.5% damage

200 armor target Lethality gains 8% damage

300 armor Lethality gains 5.9% damage

1000 gold spent gives 28.5% damage from ad

50 armor Lethality gains 42% damage

100 armor Lethality gains 28.6% damage

200 armor Lethality gains 17.4% damage

300 armor Lethality gains 12.5% damage


Now if it is late game and you already have 250 AD

500 gold spent gives 5.7% damage from ad

50 armor target Lethality gains 47% damage

100 armor target Lethality gains 45% damage

200 armor target Lethality gains 43.2% damage

300 armor Lethality gains 42.4% damage

1000 gold spent gives 11.4% damage from ad

50 armor Lethality gains 56.8% damage

100 armor Lethality gains 51.4% damage

200 armor Lethality gains 47% damage

300 armor Lethality gains 45% damage


As you can see, lethality is more effective against lower armor targets, but if you already have high amounts of AD, the gain from lethality is way higher. A balance of both will give you the most damage. Stacking lethality or AD isn't nearly as effective as building both. If you just build lethality against high armor you won't gain hardly anything. If you build it against a low armor target you will gain a lot. If you stack them both though, your gains against both types of targets are massive.

Busty Demoness1 votes

Okay... So... Yes, you're quite correct on ALL of that.

But again, it is still armor penetration that would work against anyone with less than 2 armor items.

item 3814 item 3142 item 3147 total out to 45 lethality. You get 40% or 60% up front, getting the rest per enemy level. Add 24 Lethality you can get from Runes and that totals out to 69. 40% of that is 21 (rounded up slightly), which means minimum you're ignoring 21 flat armor which is more than item 1029 and only scales higher.

item 3075 item 3110 are the only two items with more than 69 armor. Lethality is strong as long as target enemies don't have more than 1 armor item.

And let's face it, one armor item is often enough to help a bruiser survive long enough to get on top of the ADC and murder him.

Point is that it's a means to keep enemies from being too tanky after a single item.

AlienPrimate1 votes

As a first item for both people flat AD will still way out perform lethality though. When talking first items, you will likely only have about 70 AD rather than the 100 I used for the example. Getting your AD up first will benefit you a lot more if your enemy builds armor first item. If they don't build armor first then yes, lethality is better.

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