Create Your Main's Dream Team Comp!
People make team compositions around Yasuo all the time, so I thought, "Why not other champions?" Here's your chance to come up with the best team to make your main shine! (EDIT: If you want to do other champions you play aside from your main that's okay too. Your main is just a good champion to start with!) Remember to take into account who goes in which lane and the amount of AP and AD on the team, and also try to make sure there's a tank!
Have fun!
Observations:
[maniacal laughing]: Everyone loves Miss Fortune. She's been in a whopping ten team compositions so far, almost one fourth of the total! Team fights seem to be a big priority, and she's definitely a teamfight markswoman. Boom: Malphite is also really prevalent, even on non-Yasuo-based teams! He appears in seven comps so far. Sorry, Raka: Sustain supports seem to be neglected compared to the other types, tank and poke. (There are almost three times as many teams with tank supports as there are teams with sustain supports!) Do players secretely not like having sustain supports on their team? Statistics check out: Aside from comps clearly trying to include underplayed champions, underplayed champions seem to be rather... unpopular. Does Yorick simply not fit in an actual team, or are people just forgetting about him? (Yorick mains plz don't hurt me this is just a rhetorical question. Also, if a Yorick main actually visits this thread, I'd like to read his or her ideal team composition for Yorick!) Cancerous Champions: Many Boards members have expressed distaste about facing Ekko, Lee Sin, LeBlanc, and Zed (to name a few), both for their kits and their pickrates. Zed and Lee Sin appear once, and neither LeBlanc or Ekko have appeared yet. Is that the Boards trying to say that they don't want those champions on their team either? Why did you go in: Many of the compositions so far are hard engage with a wombo combo. I'm interested to see if more people with different mains post, then we'll see a greater variety of team comps, such as poke, disengage, counterengage, or splitpush. Broken: Despite Hecarim's current status of being overpowered (and perpetual status of being able to decide teamfights with a large AoE fear), I've counted him in two team comps so far. Is the horse not an attractive teammate to have (or a popular main)?
As I look more at these team comps, I'll write down any more observations I make!
Support: 
Mic.
Keyboard.
Bass.
Drums.
Jungle:
(Yes that works)
Mid:
AP Carry:
(Main)
Support: 

Jungle:
Mid:
(main)
ADC:
Support:
support
top



A carry with some common sense.
Adc
or 
As great as steel is, Viktor does enjoy a fleshy meatwall inbetween him and his enemies
Jungle:
With a teamcomp that mostly centers around team-fighting; Kha'Zix is there to discourage opponents from avoiding the massive aoe damage
Mid:
(my main champion) Lot's of Aoe teamfight potential, and will kill anything that get's too close.
Marksman:
The speed boost is nice.
Support:
The comp, while abundant in slows, is lacking hard CC. Leona is hard CC.
,
,
, or 
Mid:
Adc: 



jungle
support
Doesn't really matter, just no one that can steal pentas easily
, but I love
supports or mids that can turn me into GOJIRA and be an incredible threat in teamfights. Prolly a
Jungle
Mid/main
ADC
ADC:
Jungle:
Top:
(me)
Jungle:
Mid:
(I'll explain this odd girl out in a moment)
Bot: 
Jungle:
Mid: Almost anyone
ADC:
Support:
(<---Main; this bot lane works -- have tried it)
This Lane has one purpose, a tanky engage champ with relevance Mid and Late-Game. All Three have heavy engage built into their kit which can be augmented by a
or
. Malphite and Nautilus can spike in magic damage by building
without harming their tanky stats. Sion also benefits greatly in damage and threat with
. Nautilus and Sion also can fall easily into peeling for the carries while providing zone control for Warwick to run rampant in.
Jungle:
and choice of boots.
This setup makes Warwick deceptively tanky from his passive, BC, and Visage. Gives him the choice of becoming an almost omnipresent split pushing threat from the waveclear and extra tanky from Titanic Hydra, or a MENACE to single targets tank and squishy alike from Wit's End. Warwicks weaknesses remain being kited, though slows become less relevant because of Ghost, Chilling Smite, Phage passive, and Swifties (if chosen). Stuns and snares are this setup's main weakness, without much Armor and MR this build relies on staying in combat for lifesteal and killing THEM quicker then they can kill you.
Mid:
Independant ADCs with high damage headline bot lane. Caitlyn provides a extremely safe pick with high single target damage alongside pick potential with traps and ult. Ashe has a more difficult lane phase due to her immobility, but makes up for it with BOATLOADS of Teamfight damage with
, Utility with Slows and Ults along with one of the most potent pick Ults in the League. (To Those who dispute Ashe's Independence: Have you seen a LCS Ashe kite?) Vayne the one ADC that causes most players to see red. She is here for that very reason, many players lose themselves in the haze of "Kill Vayne, Win Game" and greed for the Vayne as a Vel'koz and Warwick blow up their backline. In Addition to being the most aggro-inducing DPS a good Vayne can turn unwinnable fights into multikills in their favor. Being a Mobile, tank-busting, squishy smashing, juking, ADC with an easy follow up Stun, earns Vayne a Spot in this team.
Support:
main
Mid:
ADC:
is a support
, they could do a tag team of slows
Jng, whatever. Nautilus, maybe
Mid:
Adc:
Mid: