Those who don't never seen her full AP...
Hurts like a Bitch...
Just like every other mage.
Those who don't never seen her full AP...
Hurts like a Bitch...
Checks death recap
Inner Flame 1375 damage
mother of god
Especially when you stand in something that gives you ample time to move out of.
Especially when it's the only secure damage in a MAGE's kit.
Especially when you don't build MR.
Sp4zie would like to have a word with you.
Getting rod of ages, gunblade, CDR boots, spirit visage, frozen heart, and one other tank item, and the become impossible to kill, and still do 500 damage per Q
Then a skilled player build Mortal Reminder and Maw of Malmortius and suddenly you do shit damage, and have shit shields. The only the thing you can do then is consistently heal which means nothing when your teammates are dead.
1.) like literally not adc or top laner will build this item because they are dumb 2.) When you are unkillable, you can still do things after everyone is dead 3.) It was just a joke....
The thing I hate most about Karma, is that if you pop the shield she keeps the mobility. Unless you have hard CC you can't even force her into an extended engagement, and even then she just uses her tether. Due to the nature of her kit she has everything a support mage could want.
Karma has a ton of harassing power and the ability to hard engage 1 on 1 after enough Q's it's as simple as E W R Q. Unless The Karma has been taking a ton of harass (which her shield should prevent) you can't really fight back or get away unless you have crazy mobility or burn flash.
The icing on the cake? Karma has relatively low costs and support mana regen (an extra 2 mana back every 5 seconds). Assuming you can fight her or harass back she can still out sustain you.
The thing I hate most about Karma, is that if you pop the shield she keeps the mobility. Unless you have hard CC you can't even force her into an extended engagement, and even then she just uses her tether. Due to the nature of her kit she has everything a support mage could want.
- Long range Nuke
- Soft CC into hard CC (her tether is almost not cancer but combined with her shield it makes the cut)
- Huge shield with a ton of movespeed
Karma has a ton of harassing power and the ability to hard engage 1 on 1 after enough Q's it's as simple as E W R Q. Unless The Karma has been taking a ton of harass (which her shield should prevent) you can't really fight back or get away unless you have crazy mobility or burn flash.
The icing on the cake? Karma has relatively low costs and support mana regen (an extra 2 mana back every 5 seconds). Assuming you can fight her or harass back she can still out sustain you.
Well for starters the MS only lasts for like a second so yeah destroying the shield would take longer than a second in most cases scenarios, it's not like it lasts 5 seconds like janna lol. One thing to note is that karma is a generalist and is only a good pick because she can do a little bit of everything but doesn't nessesarely Excell in anything. She has good poke but zyra could easily out duel her with her plants, her utility is nice but lulu will out do her in terms of utility even janna, her shield is nice but janna is better and even a soraka or Nami will out sustain her while poking.
She does have a lot but outside her mantra she's meh at most so technically you can trade with her when her mantra is down and at early levels it has a 46 second Cooldown. Zyra, sona and even Nami can easily trade back and even out trade her in most cases. Karma only saw play because of how many things she can generally do even tho outside of mantra her things aren't all that.
It makes me chuckle, yeah. She's been a solid pick for a long while.