Combine two passives, but halve their values.

Phil Fly·12/16/2014, 3:31:55 AM·1 votes·1,151 views

#EXAMPLE: Udyr + Jayce

Upon switching a stance, gain 20 flat + 2.5% Movespeed, 5% attack speed and ignore unit collision for 3 seconds. Stacks up to 2 times.


#EXAMPLE: Hecarim + Rammus

Gain AD equal to 12.5% of armor + 7.5 - 15% ( lvls 1-18 ) of movespeed.

11 Comments

IwfiKe3qjM12/16/2014, 3:55:49 AM3 votes

Galio Rammus Gains AD equal to 12.5% Armor and AP equal to 25% MR

Usamin Planet12/21/2014, 6:42:06 AM2 votes

Khazix + Rengar 100% dont facecheck bush

Ninjavilla12/16/2014, 9:17:01 AM1 votes

Ryze Katarina Upon using an ability, all other abilities have their CD reduced by 2 seconds. Upon getting a kill, all abilities have their CD reduced by 30 seconds. Ummm.......

insaiyanbacca12/18/2014, 10:44:21 PM1 votes

Anivia + Aatrox you can never dive me mwahahahahahaha

Kuroi8612/19/2014, 10:51:34 AM1 votes

Fiora Warwick Warwick's basic attacks deal 1.5 / 3 / 2 / 2.25 / 2.5 / 2.75 / 3 / 3.25 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 7.5 / 8 (1.25 + 0.25 / 1 at each level) additional magic damage and heal him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.

Fiora regenerates 3.5 + (Fiora's level) health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.

Try to kill me!

Chaotic Reks12/19/2014, 11:50:38 AM1 votes

Jax+Pantheon Basic attacks increase attack speed by 2%/3%/4%/5%/6%/7% up for 2.5 seconds and stacks up to 3 times. good luck adc's

SlimyDan12/20/2014, 7:26:34 AM1 votes

DrMundo +Garen

The health regen...

EndlessSorcerer12/20/2014, 7:49:14 AM1 votes

Evelynn When out of combat for 3 seconds, Evelynn enters stealth, only being able to be seen by enemy champions within 350 range or true sight. While stealthed, Evelynn regenerates 0.5% of her maximum mana every second and ignores unit collision.

Brand Spells light their targets ablaze, dealing 1% of their maximum health as magic damage per second for 2 seconds, for a total of 2% maximum health. Monsters take a maximum of 40 damage per second from Blaze (80 total damage).

Good jungle clear and burn damage, can get close to melee range before being seen.

Snarflaz12/21/2014, 2:54:29 AM1 votes

Fizz + Katarina

UNLIMITED TROLLPOLES AND ESCAPES

Phil Fly12/16/2014, 4:34:08 AM1 votes

Draven TwistedFate

The gold is real