Like this one?
Test of Spirit: Active: Illaoi hurls a tendril forward in a line that stops at the first unit hit. If the unit is a champion, the tendril pulls their Spirit, granting true sight of them and placing it in front of her. The Spirit is connected to the target by a tether.
The Spirit has 100% of their current health and lasts for 10 seconds, reduced by 1 second each time Illaoi receives damage from the target champion. The tether will be severed if the Spirit is killed or when the target moves too far away.
Over the duration, the Spirit can be attacked by Illaoi and her allies. A percentage of the damage dealt to the Spirit is also dealt to the the target.
Severing the tether slows the target by 80% decaying over 2 seconds, and marks them as a Vessel, causing them to spawn a Tentacle every 10 seconds for the next 60 seconds. If the Vessel kills 3 Tentacles or scores a takedown on Illaoi, they are freed from their curse.
Good response! Made me laugh! XD
EDIT: You could have added ?noredirect to the end of the gif so it could work. I just need to remember that myself. XD
Wonder if they are going to need scrolling tooltips Season 7
If we do... I will laugh my ass off. Figuratively of course!
dude, have you read the riotscruffy thread? LOL
RiotScruffy (NA)
I think there are a bunch of new fantasies that I'd be excited to explore. I'm especially interested in pushing for really really innovative ideas that will completely break the mold of what we currently consider champs can be.
My pet project - The "branching future character:" A good warrior comes in contact with a corrupted weapon, **his/her choices **throughout the game will either keep them pure or cause the corruption to take over. By the end of the game you have transformed into one of multiple possible kits.
We can barely handle Tahm who has a passive and an active for his kit or fucking lee with 7 skills, Rito plz
i'd like to see something like that, 14 abilities starts @ 2:50
[{quoted}](name=Bow hunter 16,realm=NA,application-id=Ir7ZrJjF,discussion-id=2dTM2mZ8,comment-id=0000,timestamp=2015-12-13T01:15:32.668+0000)
Like this one?
Test of Spirit: Active: Illaoi hurls a tendril forward in a line that stops at the first unit hit. If the unit is a champion, the tendril pulls their Spirit, granting true sight of them and placing it in front of her. The Spirit is connected to the target by a tether.
The Spirit has 100% of their current health and lasts for 10 seconds, reduced by 1 second each time Illaoi receives damage from the target champion. The tether will be severed if the Spirit is killed or when the target moves too far away.
Over the duration, the Spirit can be attacked by Illaoi and her allies. A percentage of the damage dealt to the Spirit is also dealt to the the target.
Severing the tether slows the target by 80% decaying over 2 seconds, and marks them as a Vessel, causing them to spawn a Tentacle every 10 seconds for the next 60 seconds. If the Vessel kills 3 Tentacles or scores a takedown on Illaoi, they are freed from their curse.
Devour
Tahm Kench briefly swallows a nearby targeted unit, placing them in stasis for 4 / 4.5 / 5 / 5.5 / 6 seconds if the unit is an enemy minion, neutral monster or allied champion, or half that duration if the unit is an enemy champion.
While Tahm Kench has an ally in his belly, he gains 30 / 35 / 40 / 45 / 50% bonus movement speed while moving toward an enemy champion. If he has an enemy champion in his belly, Tahm Kench removes their shared vision and reduces their sight radius to only their immediate surroundings, but also slows himself by 95%.
After a brief delay, Tahm Kench gains the ability to recast Devour, spitting out the swallowed target. If the target is an enemy champion, minion or monster, they will take 20 / 23 / 26 / 29 / 32 % (+ 2% per 100 AP) of their maximum health as magic damage (this damage is capped against monsters). In addition to this, minions and monsters will be spat forward, stopping if they hit an enemy or terrain and dealing 100 / 150 / 200 / 250 / 300 (+60% of ability power) magic damage to all enemies in an area. Upon exiting enemy champions will get stunned for 0.25 seconds.
https://media.giphy.com/media/e16R8k8YnvrYk/giphy.gif
Because you found one that was longer. EVERYONE START CLAPPING!
http://designapplause.com/wp-content/xG58hlz9/2015/03/da_clap-theatre1.gif
