Help plz about boss command card
Can someone explain the boss command card mech magnetic
Can someone explain the boss command card mech magnetic
anyone?
Not trying to be rude, but what part do you not understand? It's very clearly written. Do you not understand the rune/crystal compass? Do you not understand what the damage icon means? What do you need clarity on?
If you are going to understand the game you need to read carefully and if you are going to get help you need to write explicitly what you don't understand so that people can better help you. Because you've given me zero context on what was confusing to you I now need to painfully explain every detail of the card to help you instead of just answering a single question.
The rune die is the funky 12-sided die with runes on it. Doesn't matter who rolls it. Just roll one, you don't have to roll two. The rune/crystal compass should be something you are very familiar with at this point, having gotten past the tutorial, mission 1, and mission 2. It's also how minions move during the boss battle. But in case you are unaware the crystal looking compass thing should go beside the board each mission to use as a compass rose and determine directions for things like minion spawning, minion movement, slot damage cards, etc. In case you've been doing it wrong, the slot damage cards that require you to roll a rune die and do something "in that direction" are referring to the direction on the crystal compass, not on the mini color compass on the damage card itself. The rune die has sides corresponding to the four colors on the crystal compass, so when a thing like Mech Magnet says to roll the rune die and then says something about "that direction" they are referring to that direction on the crystal compass.
Mechs are your characters, ziggs, tristana, corki, heimerdinger. When it says damage all mechs unless they move x spaces in that direction that means each mech has a choice to make: either move x spaces in that direction or take damage. It doesn't require a command card or a schematic card to move in this way. The mech magnet is what is causing you to either move or take damage. If it isn't possible for you to move in that direction, you don't have to take the damage.
The different lines with 1 computer chip, 2 computer chips, or 3 computer chips indicate which effect to activate based on how many computery cards are slotted under the mech magnet card. The gg-101 Doom Cannon ends the game immediately when executed, but keep in mind the boss drafts its cards AFTER it executes, so you get another turn to do something between the gg cannon being drafted and being activated.
In short, it says: all mechs take damage, UNLESS the move 1 (or 2 for lvl2) spaces in the direction that the Runedie indicates.
Good luck.