A silver scrub's guide to Team Comps!
So in order to get everything in, I need to keep this brief. By no means is this a complete list, simply what I've observed over my time playing league. I will make up terms to describe each role and function in each team type. I would love constructive critism. As long as it is actually constructive.
Dive comp: probably the best known, and most intuitive to execute. It works the best in lower elos because they can't handle everything and never know when to spread out/disengage.
---The divers: usually 2 or 3 team members fall in this category. They are the people who pick out when the enemy team is clustered, as well as whe their own team has the advantage on an engage. This is by far the main way to screw up a dive comp. If your divers are stupid.
--- the nukers: usually 2 members are the main damage dealers. In dive comps the nukers usually are depeended on to lay out a ton of aoe damage in order to effectively follow up dives. The support can either be a diver or a cc'er for best results.
A good example comp would be: aatrox, lissandra, amumu, leona, and twitch.
Two hard counters to a good dive comp are janna and gragas
The next comp is a poke comp: simple to understand, hard to implement properly.
The pokers: usually 3 teammates are pokers. They are required to chip away at enemy health with their strong poke until the enemy is either caught out and jumped on, or forced to back. The goalies: this is the most crucial part of a poke comp. Someone who can lock down enemies who try to get to your pokers. They are usually really good at diving, but use their powers for anti-diving purposes most of the game instead of protecting a net, they block damage and engages from reaching their teammates.
A good example team would be: jayce, corki, janna, nautilus, nidalee.
This comp is hard countered by very strong engages like malphite and j4.
The next is the splitpush comp:
The splitpushers: there are usually two. They do their best to give the team a tower advantage as early on as possible. They excel at farming and capping objectives. They only team fight if necessary. The homefront: these remaining team-members are generally good at turtling and have decent lockdown threat. Or are so aggressive and good at clearing waves no one wants to mess with them.
A good example team is: tryn, yi, orianna, ali, and trist.
They are hard countered by strong duelists and mobility assassins. Like zed and ahri
The peel and pounce team: basically as it sounds. Isolate and melt. The peelers: usually 3 members are peelers. Their main goal is to seperate the enemy team into more managable groups of 1 and 2 enemies that can be destroyed fast.
The pouncers: the remaining two teammates are designated to melt any peeled targets as fast as possible to be successful. Since windows of opportunity are small, they can't let up for even a moment. The faster they kill, the better the system works.
A good peel and pounce team would be: jax, gragas, diana, blitz, and vayne.
They are hard countered by strong counter engages and aoe nukers like lissandra, mf and amumu.
I'd love feedback and please add anything I might have missed. I'd like more info on these teams, and anything you may feel would work better. I am S5, so I'm no expert. Please enlighten me wit any additional team comps I may have missed.