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Dear Riot, It's about Revive.

IonCannonKarthus··2 votes·369 views

I understand why you removed it for urf mode. But really now, what the hell? Why can't I take revive in a NORMAL game as KARTHUS on Summoner's Rift.

Just, what the hell. Why, what's the damn point of removing it from non-urf games?

Seriously, why. Can I get a reason? Can I get a reason that has more behind it than the simple "It's only viable with Homeguard/Teleport"? Because that is a completely legitimate strategy. There is ZERO reason to remove it other than destroying a great playstyle that ACTUALLY works.

Can a red shed some light on this? Pretty please?

@Meddler @Xelnath @Phreak @Morello @Guinsoo @ZenonStoic @Riot @DevTeam @Xypherous

3 Comments

freebird372 votes

their reasoning is probably something along the lines of "no counterplay"

IonCannonKarthus2 votes

One would assume that a 9 minute cool down would be a form of counterplay.

MackleDoge1 votes

One would assume incorrectly. An ability's cooldown isn't counterplay. Being able to force the cooldown on your terms in a manner that benefits your team is counterplay. Catching someone out and forcing a Lulu ult on them is counterplay. Lulu's ultimate having a cooldown isn't counterplay. That can obviously be done to some extent with the particular strategy you mentioned, catching them out before the teamfight where the revive teleport wouldn't be useful would be a good example maybe, but that's different than the cooldown itself being counterplay.

That being said, I imagine they removed it because it was easier to remove it entirely as opposed to attempt a pick and choose fashion or it was prohibitive to assign a larger amount of time or resources to the issue.

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