Fiora's R needs a good looking into
Fiora is a champion specialized for 1v1 encounters, as well as having a decent amount of damage in teamfights. Now, there is one problem with her teamfight that gives her a HUGE advantage.
Now, if this is intended or not, I see it as an issue.
If Fiora builds lifesteal, which most do, through items such as
or
, her teamfight experiences a huge power spike. Her ultimate, Blade Waltz, as we all know, makes her untargetable for the duration, benefits off of lifesteal.
The reason I see this as a problem, is the fact that if throughout a teamfight she has taken heavy damage, and puts on her ultimate, she can heal back to full health and be invincible to damage in the process. I think this should be changed as it is a huge advantage. It would be like if Lissandra could spellvamp the ENTIRE time she was invulnerable, not just upon activation of her ultimate. Interested in your feedback! Thanks.
in her damage and lifesteal potential. If we were to nerf her ultimate so that she was still targetable during her ultimate it would give her absolutely no means of escaping from a fight. As it is she is still very susceptible to cc and kiting as she has no built in slowing mechanism. I feel that if we were to remove that portion of her ult her whole entire kit would need reevaluation. But who knows maybe if we saw it live it would turn out to be a good thing.