Rammus REALLY needs to be looked into.

Mister Struggle·10/20/2013, 10:22:39 PM·2 votes·1,003 views

I feel as though, in total, Rammus' kit is too strong, and here's a few reasons:

-A whole 5 second taunt, which forces you to hit yourself (explained later)

-A passive which gives damage for stacking armor.

-An active which works WITH Thornmail, which basically makes you hurt yourself more than him, and, in cases of being taunted, FORCES you, to hit yourself.

-His Ultimate, it does WAY too much damage for it's massive AoE. He doesn't need to do damage as a tank, but he does.

Lets talk about the taunt.

I Feel like Rammus' taunt is a bit too overpowered, because it makes a champion target him for a whole 5 seconds (Increments of 0.5 per level: 1/1.5/2/2.5/3 seconds(Thank you for the correction)) and can be used in conjunction with his W, which is a good mechanic in theory, until you realize that for a whole 5 seconds, which is a teamfight, you're immobilizing someone, while they do damage to themselves, and take damage from other sources. I feel as though reducing the taunt's time would be VERY effective in altering his kit. (.75/1.25/1.75/2.25/2.75 seconds)

I also feel like his W should be completely overhauled, considering the fact that thornmail is an item. Used in conjunction, it can make you deal tons of damage to yourself, while Rammus takes next to none. There is no punishment for Rammus taunting an ADC, just benefits. If Riot REALLY wanted to balance out Rammus, I feel like a passive overhaul should take place as well, because a tank doesn't need attack damage, especially when they do as much damage as Rammus does. I think a passive along the lines of "Rammus gains Bonus Armor and Magic resist according to the amount of enemy champions around him (2/4/6/8/10)" kind of thing. This reduces the damage he deals, as well as helps his tank role.

The last but CERTAINLY not least thing to look at, is Rammus' ultimate. The AoE damage it provides is great, but it's too great. If a team is inside of Rammus' ult for the whole duration of a teamfight, everyone takes a bonus 500 damage, which doesn't seem like a lot, considering lots of champions do more damage with their ultimates, BUT, Rammus is a tank, not a carry, therefore should have less of a damage impact with his ultimate. I don't have any ideas for a change to it, but something needs to happen. Rammus can literally build no damage, and do tons still. He needs to seriously looked at.

Feedback appreciated, Thank you.

TL;DR Rammus OP, please nerf.

(Posted this in another section as well, not sure which one is right)

11 Comments

JackAqua10/20/2013, 11:27:35 PM2 votes

Oh, so you think he's op, but you've clearly never played him before. That's just great.

Meep Man7/20/2014, 1:02:18 PM2 votes

Rammus is OP? sits down So you wanna know about OP junglers? Lets talk about Elise... or Evelynn... Lee Sin? Hhhmmm, not really Kha... gotcha, Rengar. OP enough for ya?

Rhinocorn1/14/2014, 3:02:37 AM1 votes
  1. He was nerfed and it sucks

  2. I'm not sure where you got 5 seconds

  3. Same as others, TRY PLAYING HIM

  4. If you want to counter, play trundle

  5. People don't usually stay in his ult for the entire time.

  6. He is supposed to be a tower diver if he is laning

  7. If you have at least 2 people against him, he loses

  8. His w and e are supposed to coordinate

  9. His ult has no range, only 300 which is less than his taunt range(tiny)

  10. Lastly, his secondary is a fighter.

luna is my mommy4/11/2015, 11:37:28 PM1 votes

it aint even 5 seconds lol 2.75 go cry somewhere else

Svddenly4/11/2015, 11:49:49 PM1 votes

Taunt duration is 1.25/1.5/1.75/2/2.25 seconds. It don't need no nerfs. Neither does anything in Rammus's kit.

IcyPepper4/11/2015, 11:54:03 PM1 votes

item 3035

Kufkus10/21/2013, 2:33:28 AM1 votes

try playing him and clearing the jungle. Have fun LOL.

Opasonofpopa10/21/2013, 8:16:18 AM1 votes

After what you say would be done he would be absolute trash. He couldn't clear the jungle (at least not fast, depends on what would happen to his w) and he couldn't lane. Also he would have 0 kill potential due to no damage before getting items that he cannot farm.