Why karma isn't as fun as she could be.

FF1224·9/18/2013, 9:04:07 PM·4 votes·655 views

Her spells aren't rewarded if combo'd correctly (she's sort of like a mage version of rengar in a sense)

If you snare someone and Mantra Q them you just caused more damage. Rengar's Ferocity Q does more damage AND provides attack speed. I believe Karma's mantra needs more on her mantra Q. Such as a stun + radius increase on her mantra Q rather than damage. This would add skillful comboing to her mantra Q feel rewarding rather than a bonus just there.

3 Comments

BardDecisions9/19/2013, 2:50:51 AM2 votes

I might be mistaken here, but the slow part of the spell is greatly increased if you use Mantra on it. It also creates a slow AoE and a 1.5 second zoning potential because people probably aren't dumb enough to step in the AoE to eat the delayed damage.

She's already extremely potent, she doesn't need Utility or Damage buffs, she needs QoL buffs like a better managed passive for instance.