What if Ohmwrecker could be used to shield a friendly turret?
Along with it's current function of disabling an enemy turret.
Not sure if it would be used more but it's a start.
Along with it's current function of disabling an enemy turret.
Not sure if it would be used more but it's a start.
THE PROBLEM WITH OHMWRECKER IS NOT AND HAS NEVER BEEN ITS ACTIVE. EVER.
The items STATS have always been the problem as they're abysmally slot-inefficient, because the formula for support items is "Give it abysmal base stats and an active and price it at 2k." Which sucks for when the game hits late game as all of that utility that make supports "scale without needing gold" doesn't count for shit, which is why utility AP scaling was put into the game.
Or overcharge it to give it something like bonus attack speed, damage, multi-targeting or AoE. Nobody is scared of a turret with a shield on it; everybody would be afraid to tower dive when the tower can pick the intended Alistar with Ult and simultaneously the Vayne trying to use him for cover.
I really love the idea of temporary multi-targeting turrets, sounds awesome.
I agree with what Valkyrie Witch said. Maybe if it just increased the attack speed it would be sufficient as an item, but not giving it a shield or attack damage since that was a special thing from Janna. (But along with that bonus damage and AS from the Experimental Ohmwrecker, plus Janna with Ardent Censer's AD + AS, holy crap)
i think the shield function would be good, it'd be nice to have that function back on the rift, and it could make for some interesting plays
As One Lee Army said then just play janna if you want to shield your towers for "interesting" plays
Or pick Janna.
What's Ohmwrecker?
It would bring back the summoner spell Fortify in an item active. As a player I would love this because Fortify was an amazing thing back in the day. It made people unable to tower dive you level 3 <.<
But Riot decided that the turtling that Fortify allowed was not what they wanted and they removed it while balancing the newer season to a faster early game.
I guess you guys don't keep an eye on PBE at all, since on sept 24th they tested adding the following to the item:
Ohmwrecker UNIQUE Active - New mechanic - Now can be used on allied turrets "Allied turrets gain greatly increased attack speed for X seconds." [NEW] UNIQUE Passive - Point Runner: Builds up to +2.5% Movement Speed over 2 seconds while near turrets
However they removed those about a week or so later, since they didn't really help the items useability at all, since like The5Lacker said, it's stats more than anything that make the item a let down, as well as the fact that the time you prioritize it, your team is normally tanky enough to handle turrets anyway.
or maybe, omhwrecker can heal allied ttowers say for 500 points? that would make it a great item if a lane is getting pushed hard.
Or another idea, turn into old fortify in a sense, make tower immune to damage and also target champions with lowest health with increased attack speed for like 10s.
if AP Eve didn't suck, I'd buy it on her.
"I'm just gonna hide under this.... Fuck."