why is ziggs minefield...
I still can not figure out why Ziggs minefield actually lasts 10 seconds. is there a particular reason it lasts so long? I would think 6 seconds would be more than lone enough.
I still can not figure out why Ziggs minefield actually lasts 10 seconds. is there a particular reason it lasts so long? I would think 6 seconds would be more than lone enough.
Because other than massive aoe damage for teamfights, ziggs's main "thing" is zoning and keeping the enemy at bay while being able to farm and harass, making him a very strong pick. Also, a four second reduction would not be good because when he uses it to get blue from the jungler, a ziggs will usually throw the minefield to the blue and he will then make the blue walk through all the mines. Finally, the four second reduction would hurt him because he can sometimes use these as wards if he knows someone is coming from the bushes at mid lane to gank, at times scaring them off or damaging and slowing them to reduce the impact of the gank. This is not as strong a reason but it allows ziggs to be safer and utilizing what he was made for, zoning along with long range high damage aoe.
So what you are saying is "Ziggs is strong, so let him be strong.". I feel that these mines leave too little of an ability for your opponent to fight you. You throw them down and they start damaging a lot quicker then most abilities. They last for far too long, and the damage on them is great. To top it all off they have a slow and if he throws it on top of you, you are FORCED to walk through 2-3 of them if not more.
Something needs to get turned down.
if you have good reaction time you can easily walk out of the center before the mines activate, probably tanking 1 mine maybe 2 if hes lucky. and it has a mid range at best cast range. I feel like its manageable if you just know how to play against it.