@ Soraka Rework
So, just to state where I'm coming from, I'm a Platinum support main with a lot of games logged on Soraka (5th most played) and she has always been one of my favorites.
Obviously time will tell if the changes were good, bad, or just sort of re-aligning her with no real change in power etc.
Buuut...
A number of things bother me:
-Her E was essentially gutted. Without building mana, it's overall effectiveness went down and is no longer free.
-Also, Starcall was an already active part of what separated good Soraka's from bad Sorakas (aside timing W and E). And it got more expensive but less powerful just to carry some of Astral Blessing's weight.
-And the last major thing I dislike is how her old passive was removed just to add a passive that can potentially un-nerf her heals and mana restoration powers... kinda cheap...
One solution I think would be pretty fair would be to add an MR buff/MR shred to Infuse. Something like +10/12/14/16/18 MR to Ally and -8/9/10/11/12 MR to enemy on cast. You could throw in one of your .02% AP scaling here too if you felt the need.
This would justify the heavy hit to Infuse already instated, as well as keep with her MR shred gimmick and her ability to protect allies.
Another solution would be to change her Wish to add maximum HP instead of heal, so that it circumvents grievous wounds, and add a 15/20/25 MR buff for x seconds to all allies on the map.
I just feel like the slated Soraka changes, whether she is UP or "meh, playable" leave her somehow less engaging than before since her E will no longer be "cast on cool down" and she won't be healing much unless engaged in a battle or her ally is below 50%... And proper Soraka play already utilized her Q to the max if you were a true Soraka player so that stays the same... Overall she's less active and lost her nice MR passive that let her bully other supports.
Time will tell, but I think the Star Child deserves a bit more love and a more engaging kit than what's slated.
~Cam