Those rune changes leave a sour taste in my mouth.
So there was a recent post about the upcoming rune changes, and I must say this is the single change that disappointed me the most in all the history of LoL. I mained Karma before her rework, I played a lot of support before the complete rehaul of supports, I loved to pickup Leviathan and HoG both, but they're gone... But th ebiggest difference is that all those things were done for a specific purpose.
I'm sorry Riot, but those rune changes seriously look half-assed. I see no reason that a full rune page of HP/level costs 34.6k IP If you play 1 game per day and win it, (plus a few losses in between so I can round down), it'll take 4 months to complete that rune page. I also see no reason that some scaling runes break even before level 5 while some others are still worst at level 11. Also, I still don't understand why scaling AP quints are worth 41% more than their primary lower counterpart, while the same comparison for scaling AD gives 91% higher efficiency. I see no reason that the specializaton red = offense, yellow = defense and blue = utility doens't exist yet (actually, I kinda see one here, but I believe they have the manpower to accomplish it). I see no reason that some entirely useless/unpicked runes are still for sales (highlight level 2 runes here).
There are many many many problems that have existed with runes forever, and I feel like this update doesn't even cover half of the tip of the iceberg.
I actually wrote a more detailed reddit post for those interested.