[Unortodox Contest]Empathy, the Nurturing One
EDIT 1: Moved spells aroudn a bit, no major tweaks. I still neeed to reassess her defensive bilities to make sure she can't just deny engages. Also, she may be a tad strong right now.
This concept is for Stygwyr's contest.
Basically, there are a few options, and I chose :
#3. A Champion with no Auto-Attacks, no basic attacks; you cannot damage opponents with right clicks.
Basically, I thought that since I cannot use regular auto-attacks, my best bet was to make my right click a tether. At first I thought about reworking Fiddlestick with his drain as his auto-attack, but it felt weird and unintuitive. So I chose to tether allies instead.
And so, I chose to do a support, based on Empath from Heroes of Newerth.
Empathy, the Nurturing One
Lore : (Will complete this later on)
Blahblah... global pain -> Empathy's pain. Blahblah... Empathy left her home. Blahblah... Try to appease the world's suffering and seal the void. Blahblah...
Kit : Empathy's kit is based on supporting à la Soraka. She will sustain the lane and deal damage, but over time.
Innate : Empathic bond
Empathy's auto-attack is replaced by a tether. By right clicking an ally or an enemy, she will create a bond with him. The link breaks if the ends are too far apart, or too disturbed. Suppress = 3 stacks, Stun/Silence/Charm/Taunt/Fear/Terrify = 2, Slow/Snare/Debuffs/DoT/500units = 1. Stack limit of 4/5/6/7 (at 1/6/11/16). If the link is broken, Innate goes on cd for 6s. Empathy can only have 1 target tethered at any time.
On allied link : Both Empath and the ally benefits from both's mana and health regen. Also, any buff applied to either target while the bond is active is applied to both.
On enemt cast : Empath soothes the enemy's mind, reducing outgoing damage by 15% and benefiting from its health and mana regen. The tether also applies grievous wounds to the enemy and gives true sight of him. The penalty for distance is doubled in this case (1/250units).
Q : Spirit Jerk
For 3/3.5/4/4.5/5s, the link is invisible to unbound enemies and is unaffected by distance. If linked to an ally, both ends gains 2/4/6/8/10% of the others' stats (except range). During this time, the teether can also be cast on tower to inflict DoT.
Mana Cost : 40/55/70/95/110
Cooldown : 10s
W : Force of Nature
Passive : You gain 4/8/12/16/20 MR.
Active : (ally) Heals 30/40/50/60/80 (+0.2AP) health to yourself and any linked ally. If the link is unbroken forthe whole cooldown period, heal for the same amount again.
Active : (enemy) Deals 30/40/50/60/70 (+0.4AP) magic damage, ignoring half of the target's magic resist. 50/45/40/35/30% of the damage ignored by this spell is received back.
Mana Cost : 25/30/35/40/45
Cooldown : 8/7/6/5/4s
E : Two Minds, One Soul
Active : Empathy immediatly dashes to the other end of the tether. Upon arrival, she sends a soothing wave, cleansing 1 debuff from all nearby allies and silencing enemies for 1s. For the next 5 seconds, if linked to an ally, you soak 6/9/12/15/18% of the post-mitigation damage they receive, if linked to an enemy, they receive 6/9/12/15/18% of the post-mitigation damage you receive.
Mana Cost : 80/90/100/110/120
Cooldown : 12s
R : Resonating Pulse
Deals 100/150/200 (+1AP) magic damage to linked enemy, shielding nearby allies for up to 50% of the damage dealt (based on proximity). Shields Empathy and linked ally for 75/125/175 (+1AP), damaging nearby enemies for up to 50% of the shield given (based on proximity). Anyone hit by both waves receives +50% effect from both them.
Mana Cost : 150
Cooldown : 70/55/40s
Hidden Passive : If a Lee Sin get hit by resonating pulse during resonating strike, he goes 5% faster
Hidden Passive : If you hit 300 MR, every time you use Q, you get a buff for 5s with FoN's icon only saying RIP and giving +1 MR and +1 HP/5.