Why is Revive being removed from SR?
As a
player, I find this ability to be VERY useful and I have seen numerous teams win games based off having this spell on non-
champions. So seriously, why is it going away?
As a
player, I find this ability to be VERY useful and I have seen numerous teams win games based off having this spell on non-
champions. So seriously, why is it going away?
Because the majority of time, it is only taken by people who intend to feed. Plus, it kinda defeats the purpose of having scaling death timers.
Wouldn't be surprised to see the Good Hands mastery get a buff tho, to make up for it
The thing has a 9 minute cooldown, which is by far the longest cooldown in the game effectively making the choice of when and where to use it all that much more important over things like flash, heal, barrier, cleanse, ghost, etc.
Agreed, I don't see any problems with keeping it in the game, personally I've never seen enough of a benefit to choose it over another spell (outside of bot games) but I like the idea.
I don't think it is being removed because its hurting the game tho, it just never gets used. Here's a link to a Lolking chart of summoner spells chosen on SR for the last month.
http://www.lolking.net/charts?region=all&type=spell-popularity&range=monthly&map=sr&queue=normal
Even if you pretend the "other" category is only revive its still only chosen 1% of the time in normals and only .1% of the time in ranked.
Now, include the fact that the "other" group also included heal, clairvoyance, clarity, and cleanse.
Personally, I have no opinion. I don't see any reason to remove it, but I just don't see any reason to keep it either.
True, but they are buffing most of the unused spells instead of just flat out removing them
because outside of dominion, no serious player uses it. because the key of being a good player is not dying. the only time it's worth dying is if your team is going to clean up after you. on karth i'd rather have flash/exhaust or flash/ignite then revive.
the revive summoners spell is generally chosen by players who intend to feed.
i have seen it used effectively by karthus players and poppy players at the lower level. but while karthus wants to die to bring deaths to others. realistically he wants to die in a place that is best for his team. flash is necessary and exhaust ignite are going to help more most of the time.
also the 9 minute cd with current games averaging around 32-36 minutes that gives you between 3 and 4 chances to use it. whereas having another summoner might keep you alive and able to do damage longer.
It is used on a daily basis by high elo(Diamond 1 85-99 LP) players, look up PhantomL0rd. It is also used regularly by Karthus players in all divisions.
riot generally doesn't conform to the minority. and there are still better options for karthus. revive never really fit as a strat in summoner's rift.
I find this interesting too. I realize that it doesn't get used much but I think its something that newbies should maybe have access to, because it lets them get back in the game and figure out what they did wrong. That way new players can quickly improve their game. Maybe it should be allowed in bot games only for that reason.
But why remove it on SR?
why ?? because a team of me and four monkeys could take out the whole sk-telecom team with that Op @r$ed spell in a tourney with zero practice :3
Revive OP
Then why don't these proffessional teams run a revive strat if you can take them out so easily?
They wanted to nerf Phantoml0rd. He was too stronk.
Pretty much