[Balance] possible balance ideas for Renekton
As it has been said, Renekton has an overwhelming lane phase that often times snowballs him into mid game. However he doesn't have a very strong late game. I feel it is best to reduce his lane phase a bit and reward players for better decision and play making late game. There are 3 ways I think this can be achieved.
After facing Renekton many many times and playing him myself many times I find that trading with a Renekton is meaningless because unless you constantly waste your skills on him and ignore farm he can heal much of his health back after a few Cull the Meek. He also is capable of easily clearing minion waves even before he gets attack damage which makes pushing to his tower in an effort to reduce his farm meaningless.
This first particular solution and by far least difficult to implement is reducing Cull the Meek's minion damage which in effect will reduce its heal off of minions as well. This will reduce his ability to effortlessly clear minion waves resulting in more opportunities for opponents to harass him and try to deny him farm.
A second option to look at altering his lane phase is to have his empowered abilities scale as he lvls his ultimate rather than as he lvls each individual skill. This will reduces some of his overpowering early damage in lane while opening opportunities for additional power moving into the late game. As it stands Ruthless predator barely scales as it is leveled up because the way it works it pretty much doesn't have to. by making his enraged abilities more powerfull as he levels his ult you can reduce the incredible 225% total attack damage boost early and make it stronger late.
The third potential option is to only allow the use of slice and dice second dash if you go through an enemy champion instead of just any enemy, or if you have 50 rage. To balance this out the armor reduction I feel should be applied on every dash and have the enraged bonus be he can use the second dash without needing to go through a champion first. if he is enraged and does go through an enemy champion the second dash wouldn't consume the rage so he could use it for another ability. this change would alter Renektons ability to simply all in on his opponents from a ways away just because enemy minions are there to trigger his second dash. it makes using slice and dice more about timing and skill than simply being an easy gap closer.
these are some possible ideas to think about. Renekton needs to get some attention soon instead of simply waiting for the bigger changes to come further down the line.