Skip to content

Galio: One Change that Could Make The Sentinel's Sorrow a Viable Pick

PhoenixUnreal··28 votes·1,933 views

Galio sits currently as the either the least used champion or the second least used champion on a day to day basis. He averages a 1% pick rate, and he has basically returned to statue form, awaiting purpose. His kit is theoretically balanced and is close to being amazing, but he only truly gets used by Galio fanatics. I can't help but feel like a small change would get him some more presence on the Rift and the community would be more receptive to Galio and his kit.

One of the things that successful engage/teamfight champions have is mobility. Pantheon Braum Alistar Aatrox Amumu Hecarim Maokai Nautilus Sejuani Talon Kassadin Vi to name just a few.

Galio's E is currently a skill-shot that creates a movement speed boost, but one change to this ability could get him up from the bottom of the popularity list. By modifying it to a short dash that creates a slipstream with the same movement speed buff, Galio now has a method to escape or engage without blowing flash.

Rather than shooting wind in front of him, the new ability tooltip would be:

Righteous Gust - Galio claps his wings, forcing himself forward in a gust of concussive wind that damages enemies and leaves behind a slipstream that increases ally movement speed. Range - 1180 >> 650 units Cooldown- 12 seconds >> 22/21/20/19/18 seconds reduced by .75 seconds for each auto-attack

Pros -Mobility is considered essential on 'in-meta' champions -Combo-ing this with Galio's ult results in an impressive team-fight. -This doesn't attempt to buff Galio's ult, which has been nerfed almost more than Irelia. -The ability now has the potential to give the player "style points." -The auto attack focus gives Galio incentive to melee, and offers harassment opportunities for enemies.

Cons -Combo-ing this with Galio's ult results in an impressive team-fight; It might be too powerful to bear. -Some might not want Galio in such a role; wanting him to retain his old role -Galio used to be considered OP; some might not want Galio to come back.

Any thoughts? Criticism? Let me hear it! Have you looked at this but have nothing to say? Let me know you were here!

46 Comments

vins5 votes

Galio's ult is a lot more devastating than Amumu This would be a little too strong, i guess.

I'd say he should be moved more toward the support role, maybe with his W healing the allied champion (or both, but for less ?) and some tweak to his E, like a better scaling that doesn't punish him for maxing it last and a more responsive spell overall (casting speed i'm looking at you)

I'm putting random numbers just to give you the idea.

MOVEMENT SPEED: 20 / 28 / 36 / 44 / 52% >> 30/34/38/42/48 MAGIC DAMAGE: 60 / 105/ 150 / 195 / 240 (+ 50% AP) >> 70/110/150/190/230 (+50 AP)

Something like Orianna's W, everyone who walks in the area gets a movement speed for x seconds, could be considered aswell.

The passive is also fine, since supports often build mres items (locket, abyssal, chalice).

PhoenixUnreal3 votes

I would love to see galio move toward the support role; in fact, that's where I play him most often. When I came up with this idea, the selling point was how little is modified. I didn't want to propose a full rework because there is already plenty of those. I looked at possibly making his q have an ice born gauntlet-type effect, I also looked at a version of his W like you described. I felt like the E change would benefit the most if I had to pick any single ability. It's great because it buffs his ultimate without actually changing Idol of Durand. I wouldn't be opposed to more changes, but that would defeat the purpose of saying "one small change can bring him back"

I always appreciate the feedback

Fisk1 votes

Even if he was tweaked toward support he would still need something like this change :/. He is currently suffering from garen-syndrome requiring him to spring from bushes or use his summoner spell to engage. His high cool downs, low late game damage and lack of mobility are ruff. Although he really might have to be a support if they DID make this change because that+somewhat high damage would be bruuuuuuuuuuuutaaaaaaaaaal

P.S. Also remember galio would probably actually need more changes after this as well. He has some kit problems that really need to be addressed. He is to far in between a support and a mage. I would personally love to see support galio become a thing

PhoenixUnreal1 votes

I actually think he is already suited for support. especially if the other carry support combo is less mobile. With an ADC like Ezreal Varus MissFortune , Galio can allow them to hit key ults for massive effect; on top of that, his ranged slow nuke is almost as bad as Karma Lulu.

Benefits of Galio Support as he Currently Stands

-If his duo partner is squishy, Galio can shield. -If they want to engage, Galio can ult. -If they want to run, Galio can E first and ult if necessary. -Galio still transitions into the late game with a support's budget. +90 Armor/MR is no joke on any champion. -Galio's passive makes support items more gold efficient -Running 21+ in defense masteries compounds the above effect

Fisk1 votes

He is actually better suited for mid right now IMO. He is somewhat useless without building damage. Armor and MR buffs are nice but the healing is self healing only making him a good solo laner. Only 2 support items are MR based. Galio does transition into late game well no matter what since he's so beefy no matter what. He has 0 engage (this one is big) which is basically what removes him from the support pool. His Q is only really useful if it does damage since the CC is meh. If there is a support+carry combo that is mobile pick blitz, MM speed is meh on his E. Realistically all he has going for him as a support is he scales well with locket+crucible, his laning is strong (even though you'll never get kills if they aren't stupid). But with no hard engage to get his ult off and no hard or even good CC outside his ult he can't really do anything. The actual only point in picking galio right now is to shut down the enemy mid lane with you're massive amounts of MR. That's literally it. I would love to see him get some good engage and have some tweaks to make him supportier so maybe he can be support (even though I truely feel at heart he will always be best as an anti ap mid laner).

PhoenixUnreal1 votes

He has 0 engage

Hence the reason for this entire thread. I am attempting to supplement his ult by giving it more engage potential.

Other than that though, he has plenty, especially if you never flash defensively. When I play 4.12 Galio, I would rather die holding onto it than burn it. Galio with flash up has the ability to win almost any teamfight, even more so if you go AP mid. I value his offensive flash double if not more than defensive flash. I feel like many supports' offensive flash is more valuable too: Thresh Morgana Leona Sona Braum are the most notable examples.

Fisk1 votes

Where is Annie on dat list bro! And Generally if flash is your ONLY way you're gonna have a bad time. Plus his ult's CD is REDICULOUS compared to all of those champs. So they can ult 2 times more than he can. And the engage is nice but he shall need more to become good.

TrickTrackdTwice2 votes

Full AP Galio is practically unkillable and hits like a truck. Image if you will: Idol of Durand + item 3128+summoner 14 Not a very fun encounter if he surprises you. 616 damage + 84% AP, not including the bonus damage from DFG.

Pharrøw4 votes

It'd need a long cooldown, but a 1-second refresh on it per autoattack or something would be cool to accompany it.

PhoenixUnreal4 votes

That would be cool

Giving him an incentive to auto-attack gives room for counter-play as he hits minions. This might push him to a support/Toplane role, but I could dig it!

kokopelli22 votes

That would be cool

Giving him an incentive to auto-attack gives room for counter-play as he hits minions. This might push him to a support/Toplane role, but I could dig it!

Well i play him top lane anyway XD

PhoenixUnreal3 votes

I usually go support. I have no problem with Tank/Ap top Galio; in fact, I feel like these have a higher win rate than ap mid galio.

If I am support I usually getitem 3158 item 3222 and sight stone

Top I'll build sorcs shoes, 4 tank items and a last item rabadons to capitalize on the bonus AP from his passive

LORD Phanlax III4 votes

It'd need a long cooldown, but a 1-second refresh on it per autoattack or something would be cool to accompany it.

I like the idea of this new E having a cooldown reduction, but I wonder if it might make more sense for the cooldown to be lowered everytime Galio is autoattacked, which would make for some interesting plays with his W and his ultimate.

PhoenixUnreal2 votes

I gave this Idea some thought for a while and the issues that come to mind are:

-It gives Galio too much incentive to play it safe, which is the opposite of what Galio's kit wants. -We don't want the enemy to have a reason to not attack Galio; Should it be reasonable that the more you hit someone, the faster they can escape?

shazb0t1 votes

What if the new E's cooldown gets reduced by X-seconds for every enemy champ Galio catches with his ult?

PhoenixUnreal2 votes

That makes me curious. To what end? How could this be used? It seems like this would lead to Dianna/Akali tactics: dash in and deal damage and get out before they can get revenge.

I'm interested in the idea

shazb0t2 votes

Well, the result of this would be: we've just put more initiation back in the hands of tanks. The problem is that Maokai, Sejuani, Jarvan, Amumu, Nautilus, and even (to a lesser extent) Rammus and Zac would all be similar-class champions. The concern, then, would be giving Galio gameplay patterns that set him apart from the rest of these. League already has a lot of tanky initiators.

It's kind of a similar problem to that faced by ADC's: Riot has to find a way to make every champion occupy its own niche. Even among hypercarries, they're doing an okay job of that these days: Kog is the poking hypercarry, Trist is the safe one, Vayne is the single-target one, Twitch is the surprise-have-some-AOE one, etc.

Among tanks though, the distinction is less clear. So the real question, when we talk about turning Galio's E into a dash, is: What's Galio's niche supposed to be? What should Galio be able to do that no other champ can do? I don't play Galio enough to answer that, so that question is open-ended for you people.

(editing for clarity)

PhoenixUnreal2 votes

When I drafted this, I tried to make the smallest change possible that would have a noticeable effect, but not change his role dramatically.

That being said

I think Galio is strongest as a support, especially with carries like Ezreal or Miss Fortune. He can be played very well mid or top lane, with varying results, but he doesn't quite fit in. The reason I think that Galio fits best as a support is he functions like a mix between Karma and Morgana. -If his duo partner is squishy, Galio can shield. -If they want to engage, Galio can ult. -If they want to run, Galio can E first and ult if necessary. -Galio still transitions into the late game with a support's budget. +90 Armor/MR is no joke on any champion.

Those are just a few things that I think make him a good support

I think that Galio delivers massive utility for his team, and has the potential to set up winning fights even if he is behind.

shazb0t1 votes

No arguments here. But even as a support, Galio in his current form seems like he's trying to be a tanky support in the same vein as Alistar, Leona or Braum. His shield and ult seem like great tools to fill that role, but his other skills (especially his Q and passive) seem geared towards a gold-dependent hybrid tank/carry role.

I have to disagree with one line in your assessment though:

If they want to engage, Galio can ult.

Galio's ult is in a spot similar to Amumu's, where it's not suitable as an initiation tool unless you properly execute another spell first. In Amumu's case, it's his Bandage Toss. In Galio's case, though, the Gust is too slow to guarantee the full-team capture that he needs for his ult to be successful. Sure, you can burn flash to get into the middle of their team. But when other supports, and other tanks in general, can accomplish the same thing without burning flash, there's no reason to take Galio instead of any of them.

Refitting E into a dash that leaves the gust trail behind him would alleviate this particular problem, but (in my humble opinion) Galio's current scalings still beg for him to get more gold than most supports can expect to get, even in season 4. I could be wrong though.

PhoenixUnreal2 votes

In my experience, if nobody is ahead in the duo lane and Galio flash ults both of the two, he gets a full channel of Idol of Durand, and the fight is won.

Galio does seem pretty gold hungry, but when I go support I don't expect to deal tons of damage Usually I get item 3222 item 3111 item 2049 as my core build, which gives me 65 MR 20 mana regen + Mana font 32.5 AP 35% tenacity I also run 3 24 3 masteries for support Galio which gives me more armor, MR, and AP on top of these values.

I'm not sure of the value of stats for gold efficiency, but Galio's passive makes items immensely more gold efficient, which is great for supports.

shazb0t1 votes

That's true. There's also Locket to consider.

There is, of course, Galio's classic problem that he doesn't play well vs. teams with heavy physical damage. Even if he became viable as a situational pick, you'd have to save him for later in the draft to see whether the other team picks something like a Gragas/Ziggs/Elise triple AP threat.

That said, that's a pretty common lineup in this meta, so with the aforementioned Gust change in the OP, Galio could actually become pretty strong by virtue of being a relevant counterpick.

PhoenixUnreal1 votes

That's what brought it into my head. With all the AP toplaners recently, Galio could bring some good to the Rift

Pharrøw2 votes

I don't see how that'd help him. He needs to stay in the fight, and if he doesn't catch the entire enemy team (9/10 times he doesn't get the whole team) someone's gonna just cancel his ult.

IMO The Ult itself needs a rework. He needs a new one.

PhoenixUnreal2 votes

I thought about putting some kind I've movement into his ult and changing it's effect: picture a massive gargoyle landing with a thud in the middle of your team. I didn't want to risk changing it though; it's been changed do many times.

TrickTrackdTwice1 votes

I like the ult the way it is; It feels more impressive than an amumu ult. The feeling I get after a full channel is the same as executing someone with Garen's skysword.

FantasySniper2 votes

It would need a long cooldown with a way to also lower that cooldown, preferably. You will definitely have to reduce the range of the skill, though.

I see it being good for trades and escapes, also while helping him become more of an initiator support tank.

PhoenixUnreal2 votes

Definitely! I should probably edit that in. Thanks for the insight

The Oasis2 votes

Might be nice, but then isn't his kit almost exactly like Gragas? His ult just pulls people in instead if pushing them away.

PhoenixUnreal1 votes

Hmmmm. Yes, especially after the rework.

There are also discussions on changing his Q to be a melee range ability, making him a strong top/support. I didn't want to change too much because modifying Galio's identity would be no bueno.

Not only are Galio and Gragas's kits similar, Morg's kit is reminiscent of them too. I think the main differences are what you would build on them. Galio benefits from a tankier build more than Gragas does, and Gragas benefits from more damage (same with Morg).

Laraki2 votes

I like your idea for changing his skill, and I voted as "Maybe after some adjustments", I very much like the idea of the gust being behind him instead of in front, but I do not see the need for this kind of change to galio mainly because I feel that galio already is a viable pick, who fills a niche roll very well, that being of a magic resist tank who is able to still dish out decent damage and offer, above average cc. Galio is definitely not a popular pick right now, and I would definitely say he is not super strong or a "go to" pick for most games, but I dont see him as being under powered and in need of any buffing, there are team comps that I would choose to play galio against and that I know I would have a great chance of winning. In the game right now, sometimes, galio is a good choice, what more can you ask of a champion?

PhoenixUnreal2 votes

Galio is actually one of my favorite champions, and I do think he is balanced, especially after they added scaling MR per level. What i do not like is that if you hover over Galio in any queue, you get barraged with spiteful comments. I think Galio is a strong support, especially with MF, but people just see him and lash out. I think with a slight buff, the community would be more receptive to Galio and his kit.

Plasma XCX2 votes

Galio is one of my favorite as it is. I voted for it to be adjusted. I don't like how similar it is to gragas. I personally like her e now. I think it could have more utility (besides ally movement speed). Possibly increase attack speed for allies and low it for enemies? It would make support galio a lot more popular. :)

But if you want to stick with the ramming feature, then I suggest making it a little more... safe. If that was his ability, then he would have to play pretty different than his kit already allows. His abilities now allow in to safely CC and poke the enemy champions and then finish them with a good ult. With this new kit Galio would have to be safe and only q and wait for the right time. He would have a harder time getting the enemy low enough to get a good ult too. This E could very easily put him out of position. Without many of ways to do damage (being so vulnerable when he does auto attacks, I'm not really counting that as a damage method) other than q, he needs to safe poke that he (somewhat) already has.

On the other side, there does need to be an easier way to get him into good ulting position.


And collected ugh for galio's ult being nerfed more than irelia. >.< Like is Galio really that game changing (esp in LCS)? #YesAllGalio

PhoenixUnreal2 votes

That is both good and bad for players. The fact that it can very easily put him out of position can be deadly to Galio will either require a tankier build, or more skill. It gives enemies a chance to outplay Galio, where normally he would sit back and go "bleh" at the enemies to chip them down.

If you give Galio a dash with no reason to have him in any danger, he becomes more similar to Leblanc, who dashes in to secure kills, rather than to set up a team fight.

When I went around drafting this, I was looking at a way to highlight Galio's massive utility while still making sure he didn't return to the unholy OP status he used to possess. They nerfed its size, duration and damage, and made it more easily interruptable.

It's an unfortunate coincidence that Gragas Morg and Galio share very similar kits. this also slightly contributes to Galio's low pick rate. Why pick Galio when you can have morg or gragas? teammates would definitely be more open to these rather than Galio.

IS1a6a9de668f9b8375a8732 votes

Thats not his only problem. In fact, his skills are too costly and they have a long cooldown. I'd suggest to begin with these issues, concerning his laning.

PhoenixUnreal1 votes

I tried to do this with as minimal change as possible; I thought that lowering his mana costs might make his early game -specifically the period before his first back- too strong. Once Galio gets chalice, he cannot spam spells, but he doesn't need to worry so much. My greatest fear was seeing Galio spit out a resolute smite every time it was up, like Ziggs.

Hoi Im Temmo2 votes

Most of the posts say something along the lines of "long cooldown" and "with a way to lower the cooldown while its on cooldown"

I think in this instance, he would need a small movement buff upon casting it for a short period as well. When trying to escape, the gust is his only tool. if he only has one cast to get out or die, it better be a pretty good cast :P

Kng Kazma2 votes

Skillshot gap closer and giant aoe cc? Amumu

PhoenixUnreal2 votes

Among many others really. A great number of champions with teamfight abilities have some ability to position them to use it. Wukong and Twitch can stealth, malphite dashes forward, Sejuani has a dash and so on so forth. The problem is that there are incredibly similar champions with skillshot cc Q's and aoe teamfight ultimates.

roroer1 votes

One big difference between them is that Galio ultimate works more like a giant Orianna ult that can be interrupted (which is one reason why I see him being so unpopular) while Amumu is larger and pretty much just tells everyone in the whole fight to freeze for a second.

gameipedia2 votes

though i like this personally i think if they took the cast time off of the E and made only knock-ups,stuns and silences affect the R it would also make him much more viable also instead of move to cancel early hitting r again.

PhoenixUnreal1 votes

Idol of Durand used to behave like that, but they felt that when all 5 enemies were inside, it was essentially unstoppable, and there wasn't enough counter play. It does force players to pick when they go in, for example waiting until a Leona uses her Q, but it also makes people reluctant to go balls deep for an ult.

Also, I drafted this knowing that Galio's ult has been nerfed more than Irelia, so I tried to buff the ult without actually touching it. I felt like any changes to his ult wouldn't meet with Riot's approval, seeing what they've done to other AoE ultimates, like Amumu's

Theoretically, players using this dash could more easily grab all 5, limiting the chance of interruption. On the opposite side, players would know better not to group, for fear of a 5 man ultimate.

PhoenixUnreal1 votes

Counting the "Maybe" votes as half of the value of a "Yes" vote, We've averaged about a 77% vote every time I've done the math Not bad at all.


Edit 8:00PM CST 80% 1:00AM CST 75%

I think this post is dead, so any who wants to know: 74.% of people vote yes 91% of people agree in some manner.

Fisk1 votes

I think another big BIG problem galio has is no hard CC except on his ult. This is REALLY bad for anyone especially a support

PhoenixUnreal1 votes

It is true that Galio doesn't have much early game potential due to a lack of hard cc and mana costs, but he also has almost as much kill potential as Leona at lvl 6.

On a side-note, supports can be successful with no hard cc Karma Soraka Kayle Nunu Zilean They all pay for their utility by having no hard cc, same as Galio.

Fisk1 votes

The problem with galio is he lacks something VERY power that each of these supports has. Karma has incredible poke, a talisman on her R+E, her W roots and etc. Raka has incredible healing and sustain and poke, kayle's ult is OP but realistically she's not really a support. Nunu isn't really a support anymore but was because a massive MS and AS buff, a slow stronger than exhuast, great lane sustain, and his ult is really good at peeling (basically a wider radius galio ult that slows instead of taunting). And zilean is not great either BUT his ult is basically the most OP ult in the game as it acts like a ga. Also his Q is good lane poke and he has a massive slow.

Pryotra1 votes

Honestly? He is fine. Believe it or not, he fits well either Mid or Top, having sustain and poke. It's just that right now, sustain/poke comps aren't really in.

If galio needs ANYTHING, it's for the taunt to reapply, like Nunu's slow, but the reapplication should be susceptible to tenacity.

For example, currently what happens is:

Galio is picked, everyone buys mercs, Galio ults, everyone leaves AoE before detonation. Every single time.

What should happen is:

Galio is picked, Tanks/bruisers build mercs, Galio ults, bruisers/tanks get brief moments between reapplications to either CC Galio or escape the AoE, Ult pops when interrupted or pops on completion.

This gives counter play without making the counter play crippling to Galio and brainless to use. That said, even without this, I don't really think galio is in a bad spot. Just mana gated. Considering that your first buy SHOULD be a chalice ANYWAYS, that really shouldn't be an issue.

More from Live Gameplay Balance

More by PhoenixUnreal