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Golden Health Crystal

7hreshprince··1 votes·627 views

Xelnath and Morello have been talking about fixing gold issues on supports and junglers for Season 4. Link: http://forums.euw.leagueoflegends.com/board/showthread.php?t=1375259

My idea is to make a new item that gives the same bonus as Ruby Crystal (+180 health) and a new passive. This item would then build into a Sightstone/Ruby Sightstone and give extra function to those items for a support while making it still undesirable for anyone laneing. As was brought up by Kira Omine it could be detrimental if not balanced properly but I'm sure that it could be balanced between item cost and amount of gold generated by the time it would become cost effective (refunded the item cost through gold generated, which if it was the same as Ruby Crystal would be 475 gold) that most laners would find it cost ineffective to buy and detrimental to their kit. Where a support would welcome a gold increase on an item that they already buy.

Golden Health Crystal (name negotiable) +180 Health Passive Resistance (or some other name) - Give X amount of gp per 10 seconds based on current creepscore. (lower the creepscore more likely to give X gold, higher creepscore gives less or no gold based on tuning)

Sightstone and Rubysightstone could retain the passive throughout the game. As far as balancing goes you could use either levels or time to gate the amount of gold that you get. Theoretical idea could be something like lvl 1 gives X gp per 10 seconds while under Y cs and adjusting those as you level or it could adjust after each wave spawns in game.

Positives

  • Increase support gold income while encouraging supports to ward (lower level)
  • Potentially increase jungler gold income and encourage them to ward more as well *Jungler not as important in this option as support
  • Limits the availability of the passive to other roles

Possible negatives

-Promote poor behavior in Junglers, making them not farm just to keep the passive up *Not 100% sure on how that could be counteracted at the moment other than doing the best to make the passive support only, having the cs cap be something along the line of maybe 40cs to help enforce the support option of it and make it so junglers are still not getting it. Curious to see if anyone else in the community has an opinion on how to fix this option -low level games may see non-intended roles using the item *while slightly disruptive it could potentially have the added bonus of other lanes increasing warding -potential to lose passive if having to wave clear *I feel that with proper testing and balancing with a sliding scale for cs numbers wave clearing to save towers/push a lane/any reason to occasionally wave clear could be accounted for

There is also the possibility of combining this with other ideas that I've seen such as removing consumable wards from the game. (Not sure about this idea) In theory it would help define the support and jungle role a little more and give a direction on who is responsible for warding. My only thought on that would be keeping vision wards but limiting the amount of vision wards any one person can carry.

I believe that this idea could positively affect the game provided it got properly tuned (reason why I put no values on anything).

@Xelnath @Morello

10 Comments

RiotRiot LilyHaze3 votes

The immediate problem I see with this suggestion is that it becomes Heart of Gold 2.0. Strong ganking junglers would farm / gank just enough to get this item, and then proceed to non-stop gank every lane. Sure, they'd fall behind in level, but that was the reality of Season 2 when Heart of Gold was standard.

Now you've given a jungler a GP10 item that gives health and later builds into sightstone, allowing them to easily give map pressure through awareness in addition to their increased ganking. This won't actually give the jungler more gold, but revert them to the gold-light role they operated in during Season 2.

Removing consumable wards also seems like a crushing change to the game. Mid and top lane no longer being able to ward for themselves leads to many frustrating situations where their friendly jungler has put wards where they don't need to be, or simply can't put enough down. Additionally, you remove all vision from the early game before anyone can buy this item, turning the first few minutes of the game into a boring passive play because everyone is constantly afraid of jungle ganks. It is also a direct buff to supports like Leona, Nami, and Blitzcrank who can easily abused lane brush vision to get kills.

Edit: Fixed some spelling errors.

7hreshprince2 votes

Some of those things I had not fully considered, I will think on it and see if I can come up with a solution that makes sense. Even if it was made to be absurdly low cs I still believe that supports as a whole could benefit from it since most already rush sightstone as it is, and most of the time a good support will have an absurdly low cs at any point in the game.

As far as removing consumable wards from the game, still not 100% sure what I think about that, just mentioning something that the community as a whole has talked about.

Thank you for the constructive criticism and if you have any ideas that could help improve this one please feel free to comment.

RiotRiot LilyHaze2 votes

I'll definitely think on it and reply here if I come up with something. Glad I could at least provide new lines of thought for you.

7hreshprince1 votes

Of course, I always appreciate well reasoned responses. All I was theory crafting with this was a very low key way to improve gold income on supports first and junglers second. I'm sure Riot has a lot of things that they are already working on in this department anyway so this is just an idea that I'm wondering if it would work in League or not. I'm sure in a different game this idea would work.

Kira Onime1 votes

More gold based on CS?

Get this on everyone before your lane opponent and snowball.

7hreshprince1 votes

The idea would be to tune it down or off the more cs you have, to prevent a laner from getting really far ahead, will clarify this though. Sorry about the confusion, that would be a very bad issue.

Kira Onime1 votes

But it still lets the ADC, or any other laner outside support, showball early game.

SHould you put a CS limit on it, it would have to be small enough the to ADC doesn't snowbal hardocre off of it, and high enough so the support can somehow make gold. But this puts a problem on telling the support, "CS is a nono".

The idea is honestly half decent but it jsut seems to create more headaches than needed.

7hreshprince1 votes

Overall I felt that it should be on a scaling cs limit, generally speaking at the beginning of the game a support should have more then lets say 5 cs (hate talking numbers tbh). So you make it that the gold increase doesn't start till maybe 12 minutes in game (time it normally takes for a good laner to get around 100 cs) and the cs cutoff at something around 30. That would (generally) allow a support who was already going for a sightstone anyway to start to get extra gold from an item that most seem to consider essential for a support while allowing for you to freeze a lane or get the few cs on accident. As the game goes on increase the cap as time goes on to allow for a bit more but still below the threshold for anyone who is at a good cs number for the time as a laner. Its buffing an item that seems to generally just go to supports and lee sin for supports in mind, and maybe some jungles.

Please keep in mind the numbers that I used there would be completely suspect to change, as I said the biggest reason for this idea was to buff an item that is usually bought by supports passively, making it really good for them and some junglers but keeping it out of the hands of the good/non shutdown carries. I see nothing wrong with the idea of a carry buying this to help catch up if he is that far behind, might even get the sightstone to be helpful in the visions wars.

Invictrix1 votes

Why not just let junglers and supports have the item. They both have gold problems.

7hreshprince1 votes

Potential abuse cases, not sure if it would happen but it is possible. I have nothing against them using it overall but if it was unhealthy for the game than obviously I wouldn't want to include it.

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