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@Riot/Morello, Please Break Your Silence on Nidalee

Direwolfiez··16 votes·6,180 views

Please, Riot, please, please, please tell us what you're planning to do with Nidalee. Every thread that discusses possible Nid changes (be they productive discussions or just QQ threads) in GD is getting closed. The only official statement about Nid's current state was Morello's posts in this thread: (http://forums.na.leagueoflegends.com/board/showthread.php?t=4378367), which made vague statements about how Nid's current playstyle may or may not be slightly toxic, but said nothing about possible changes Riot is looking at besides a possible cooldown increase to her Q. The PBE has no tentative Nid changes at all. While some people have legitimate arguments as to why Nid should be changed, I will admit, most of the threads and posts about her are just players raging after getting stomped by a Nidalee. Even so, I saw several productive threads that were discussing possible Nid changes get shut down, without even a post saying why. I get that you don't want multiple threads about her being made, but from what I've seen, the mods have been closing legitimate discussions and leaving QQ threads about other champs alone.

If you say what you're planning on doing with Nid, people will stop making those threads. Personally, I find the idea of a long range assassin (at least one with as much range as Nidalee) toxic, seeing as how every other assassin has to get into moderate or close range to burst their targets down. Ahri has to land her taunt, LeBlanc needs to land her chain in order to get a good burst combo, Akali and Evelynn heavily rely on stealth to get close to their targets and escape from retaliation afterwards, Fizz has to get close and personal in order to burst, Zed has short moments of targetability after using his W to get close to his target and ult them before reactivating his W to escape, and even Kassadin was heavily encouraged to use his abilities to be aggressive instead of immediately running away after assassinating his target before his rework. Nid has none of these requirements. In fact, her passive encourages her to hide in the bush and throw spears at her targets. It pushes player interaction down to very low levels, and doesn't really require that much skill; as long as she keeps chucking spears, odds are, one of them will hit, since players can't keep juking perfectly indefinitely, and it does so much damage that it either immediately kills them, makes them focus on lifesteal/getting healed to avoid getting immediately focused/bursted, or forces them back to base. The only assassin that did as much damage as Nid and had just as many escapes was Kassadin, and he got a rework. He never even had a heal, much less the .7 AP ratio that Nid has on her's.

I find Nid's current playstyle to be very toxic, with extremely low levels of counterplay and player interaction. Like Gragas, she's able to do massive amounts of AP damage from very far away, and there is almost no downside for her doing so. She's the only assassin I can think of that is able to do that kind of damage from far away, yet have a spammable dash ability, as well as a very high AP-ratio heal. Assassins shouldn't be encouraged to stay as far away from their targets as possible, and shouldn't have such powerful sustain in their kits. Please, Riot, at least tell us what you're thinking about doing with her. If you're going to close this thread, please at least have the decency to say why it's being closed so future threads won't keep repeating the same mistake.

This silence is incredibly disheartening. It makes people think that you're going to leave Nid in her current state. Any reply is will be very appreciated, and I thank you for taking time out of your day to look at and and reply to my thread.

Hopefully this thread in the Community Beta will get more than it did in GD; all I got there was insults and downvotes from angry Nid players.

79 Comments

RiotPhreak18 votes

Howdy!

I don't want to spill too much. Ultimately... I had something typed out, but it's not my place to share.

What I see right now internally is a largely unchanged champion. All the abilities are in the same places. There's just more interaction in the kit. More things to do than throw Javelins and wait. I'll see if I can ask the designer heading the project to poke in when he feels ready :)

Direwolfiez3 votes

Thanks for your response, Phreak! Well, if that's a possibility, I'm certainly not opposed to it. I'd love it if Nids had to get close and personal to do some damage instead of staying within 1,500 units after they get a little AP. Really, any news is good news right now.

Sir ArmaMalum3 votes

Hmmm, 'more interaction'. Am I sensing a mark or follow up mechanic to spears locking away their burst? Or possibly lower damage and the incorporation of cc to the spears? Tell me if I'm getting warm! (I know you can't but I like to try XD)

Wait, hold on, 'ultimately'........oh you.

Thanks for dropping by!

Nimith2 votes

you mean like how aklai's q interacts with her other other abilities?

Sir ArmaMalum1 votes

Essentially yeah, I can see the spears dealing an average amount of base damage, but the mark hurting for more at longer and longer range if it can be followed up on. It retains nids huge capacity for burst and still rewards her for her aim and sniping, but takes away her silly low risk mechanic behind her spears. The mark would probably have to last awhile to be possible to follow up on in cougar form.

It's an idea I wouldn't be surprised to either be tried or has been tried.

The7thKing3 votes

Speaking of Kassadin, does it really seem fair that they turned his q from what it was to something like Viktor's q?

Direwolfiez2 votes

Well, I haven't play Viktor that much, but Kass's Q was insane. He'd Void Walk in, Q, and slow, and you couldn't do jack about it since he'd just keep silencing and slowing you, or Void Walking after you so you couldn't escape. I don't think that his Q should be like Viktor's, but, my God, there was so little counterplay to Kass's combo it wasn't even funny.

I might be slightly biased, since I play the mages that the old Kass wrecked, but I don't think his old Q was fun to play against. Even if he countered my favorite champs, I should have been able to do something against him.

The7thKing2 votes

mmmmmmmmmmmmmmmm, if that was the case, i only found it bad like that when kass was fed, if they did bad, it didnt do jack to anyone

Direwolfiez3 votes

I dunno, every Kass I saw, even if they fed, eventually snowballed due to their insane roam. It was very hard to keep them down in the dirt the entire game.

RiotZenonTheStoic15 votes

Piggy-backing on this: we do have a kit in testing, designed by RiotRepertoire. That kit mostly tones down Javelin Toss's mid range damage and creates a follow-up opportunity to encourage more time spent in cougar form (which is currently the wave-pushing and teamfight clean up form) (plus strategic map movement I guess).

However, to set expectations appropriately: just because we're testing changes doesn't mean those changes necessarily see the light of day. We test a LOT of kits, sometimes with crazy experimental changes (a Brand kit from last year comes to mind where Pyroclasm slowed down after each bounce but could bounce INDEFINITELY so long as the enemy team stayed together), and often the answer is "probably not worth doing".

This is a strength of our design process. We're highly iterative and we realize that there's only so much value to be gained from theory-crafting it all out in your head. There's a time and a place for spreadsheet design, and IMO that's in the very beginning of a design idea, when you just want to get a rough read for the power level. After that there's no substitute for "just put it in a playtest and see how it goes".

My personal feeling is that while everything Repertoire's changing about Nidalee is a positive change compared to live (a couple of GREAT QoL changes like pounce and swipe going toward mouse cursor), we're not addressing the truly grating aspect of live Nidalee, which is random spears chunking you down to 50% health. In theory, Nidalee is mana gated and can't just throw out spears all day. In practice, blue buff exists and Athene's is a gold-efficient pickup even without the mana on it, so yeah. May not be a Nidalee problem. May be a problem of how we're failing to do mana gating in modern League.

But the kit is still in testing and it's way too early to tell where it's going. Definitely don't expect it to hit live any time soon; these things take time.

Hellioning6 votes

Glad to see you guys have realized Athene's is an issue! Mana only matters if you're Kog'Maw and spamming his ult, Kass and spamming his ult, are Anivia, or you haven't gone back and bought chalice yet. Everyone else can just rush chalice if they care that much, and blue buff also exists.

More on topic, in addition to mana gating not being a thing anymore, she also doesn't really have a cooldown gating her ability to spear people. It's low enough that she can throw several off in a pre-teamfight siege situation and just remove someone from the fight, by either dropping them so low they have to go back, or just killing them.

Nid's kit is probably the worst designed in the game, in my opinion. She isn't necessarily overpowered, but all of her power is focused on her spear, and everything else is just gravy. She outheals Soraka for single target healing, she is basically impossible to catch, and she has decent waveclear, though it does force her into melee range of creeps. The only ones I'd say are worse are the recent batch of 'what CAN'T we do' champions, like Lee, Elise, and Jinx.

The Yung Karma1 votes

Yeah mana totally only matters if your kog maw mid... except for all those top laners I.E. malphite, irelia, darius, gp ,jayce, wukong, POPPY for the love of god poppy etc. Oh almost forgot all those ad mana dependent mids with no build path for mana. Fiora, talon, panth, and wu come to mind I guess jayce too. Even if they arnt extremely popular it may have something to do with playing against the resorceless tops or the mids that get athenes then never go oom again.

Salganos2 votes

Mana-gating certainly falls apart in secondary game modes like ARAM, with its mana regen boost, where any minimal investment in mana or mana regen can essentially render it infinite at little to no cost. This is especially noticeable on Swain for example, whose ult should be mana gated, but doesn't seem to cost him anything meaningful for the absurdly high sustain that appears to effectively ignore the global healing debuff. And then there's Nidalee ... (certainly, it's not as bad on SR, but not by much.)

... And then I get randomly tossed some old character that can't cast three times without running dry, and yet I still manage to make it never run out with only one item. On SR there's a short time where you have no real items, but it doesn't take long to get by that and revert to a nearly undepletable pool. Is there a point to mana costs like this?

Devilia Satanica1 votes

The point is to be the person who has achieved enough gold gain to obtain the mana item or take the blue buff and spam spells to kill the opponent while there is still that gap advantage.

exec33 votes

I thought mana gating was something that was intentionally killed off.

Also Pounce going towards mouse is surprising, I remember in the past there has been a ton of pushback from Nidalee players and riot itself over the idea of it going towards your mouse cursor. If it does go through where will that leave Riven? I wouldn't be so opposed to her 3rd Q going over walls if she could jump towards your cursor for it.

Also I find it strange that there's work going on with Nidalee yet it isn't addressing her main issues (random Q chunkings). But maybe it will get addressed in a later iteration.

Finally that Brand ult sounded crazy OP lol. I dare say Brand live is OP (I play him, he becomes more OP with Zombie Brand) but the crazy unreliability of his ult holds him back so hopefully you guys figure out something for it one day.

IS157fe21a04744d8bc03351 votes

I've got nearly 2k nid games and I think swipe towards cursor would be good but pounce towards cursor would be annoying to deal with (would be difficult to use while roaming and looking at other part of the map).

Malah7 votes

If mana is failing as a resource gate then use the cooldown instead. It's not complicated.

Also, you missed the fact that Nidalee's kit does most everything - even (if) after spears get toned down she outheals Soraka, traps still instantly make resist tanks worthless, and the only real response to Nid's mobility are champions with design just as toxic unless Nid horrifically screws up.

ShinRaigeki1 votes

Personally I wonder if Athenes could be changed to an active, restores 20% of your missing MP, with say a... 3? 4 minute cooldown? 5 tops? Would help shut down overfiring spears.

The Epicer ONe3 votes

3/4 minutes cooldown, wtf

HalcyonDweller2 votes

I have a concept idea for Nidalee's Spear:

What do you guys think of making her spear have extra effects at different ranges in return for reducing its base damage?

For example: Impale if it is close range - which would slow or snare, and a grazing shot at long range - causing the enemy to bleed over time.

What are your thoughts on this?

The7thKing3 votes

hahaha, that would only be more annoying, i counter nid spears with a tank that moves into them, they do less damage and a bleed would get more annoying since bushwhack traps are so friggin hard to see >_<

Tortferngatr1 votes

Why not make Nid's spears cost a percent of her maximum mana (maybe+a flat amount), then add a small mana ratio to some of her abilities to make up for it?

That seems like the most appropriate way to mana-gate abilities that shouldn't be spammable no matter how much mana you build.

Pardal1 votes

I will wait for a finalized product before passing judgment, but you "Riot" need to stop changing things due to a few people complaining. The champ is not difficult as is. While some of what I heard, (changing the jump and swipe mechanics to where the mouse is pointing) sound good. Nerfing Nidalee by changing her damage output and extending cooldowns is awful. Stop trying to force people to play a champ how you feel he/she should be and leave things alone. This was done with gragas and such he is no longer viable/ largely used. I liked the visual updates and small nuances I saw. But please riot stop listening to the minority of people that dont learn how to counter champs and constantly complain that something is OP.

RiotZenonTheStoic3 votes

Trust me, we've never made a change because of "a few people complaining". We have a whole department dedicated to the science of gathering good data and helping us designers make good, healthy decisions based on this data. But all the data in the world would not convince us to make a change unless we also saw the design reason for it. In this case it's super obvious: Lucian simply doesn't have a weakness, which is bad design.

Cuix1 votes

I think you stumbled into the wrong thread.

RiotRiotRepertoir22 votes

Hi guys! As has already been mentioned here, I've been doing work on Nidalee for some time now, and I definitely think things are headed in the right direction with her. I can't really share specific details of the kit changes just yet, but I can share some of the primary (there may be others, but these are the forefront ones) problems that we've identified and are working to solve.

Problems:

-The way Nidalee utilizes both forms to succeed is out of whack. She very regularly doesn't have to use Cougar form as part of her killing pattern. This is not only unfair to enemy players, but also just a bit lame as a shapeshifting character.

-Nidalee doesn't put herself at enough risk of death when she succeeds. I personally think it's okay if Nidalee averages a high number of kills every game, but the number of deaths she accrues needs to be a bit higher to reflect that.

-Nidalee is pretty hard to control in Cougar form, and she just feels clunky much of the time. Even in pro games we see people Pouncing/Swiping in the wrong direction while farming or faceplanting into walls they meant to hop over.

As for Javelin Toss, I know this doesn't provide a definitive answer on that subject, and once we have more definitive details on a direction, I'll be happy to talk about them. At this rate, I wouldn't expect Javelin Toss to undergo fundamental changes to its mechanics. It will almost assuredly remain a "deals more damage at greater range" ability, and it will hurt to get hit by. Furthermore, it probably won't have cooldown reducing mechanics or ramping mana gates or something like that on it. None of that really matters if the Javelin that does hit you or your carry drops them from 100% health down to 40% at the beginning of the fight, because you're still just forced to leave. In that case, we've just condensed the window of frustration rather that targeting the frustration itself.

Looking forward to sharing more details with you guys once we've something a bit more well-defined to talk about!

ImmobileChaosBot7 votes

change her q to do %current health dmg that increases with range that way they still have a huge impact at the beginning of a siege but nid will have to change into couger to finish enemies in lane and teamfights

KazeNekochan1 votes

can you give us any word on if these changes are going to ruin bruiser nidalee? its imo the most fun way to play her and i dont think its something that needs to be deleted like other champs with alternative build paths

RiotRiotRepertoir5 votes

Bruiser Nidalee should be fine following the changes, if not more fun to play.

Cirno Strongest1 votes

So that means that the cougar base damages, AS buff on heal and AD ratio on cougar q are remaining largely untouched?

HigeR3 votes

Uhm I don't really get it ._. what you're saying or at least what I'm reading is you won't change Javelin much? no mana gating or cd reduced on-hit but I'm guessing increasing mana cost or cd is still possible?

You want to decrease frustration from getting hit by a Javelin and... you can't say how it'll be done, which is understandable but shooting down the options above leaves very little space for possible nerfs in our heads lol, like... range or... I can't think of anything else :S:S:S:S

Thank you though for letting us know what the objectives are at least :P

RiotRiotRepertoir5 votes

Basically, I think we can put Javelin Toss in a good state that leaves it satisfying without added intricacies to the reasons or timing of casting the spell. With a kit to support this, of course.

HigeR1 votes

Oh, I see... interesting... well I'll be looking forward to this iteration then!

ItemsGuy9 votes

Considering the cooldown, mana cost, etc., do you think giving it some sort of charging wind-up a la Xerath/Vi/Varus could be a thing? It would also really put some emphasis of Nidalle wanting to control the brush, and would help axe some of the frustration that comes from eating a spear that just materialized out of thin air.

Breath of Fire1 votes

So nore more cougar pouncing into humman form switching Javelin throw? Q_Q

ItemsGuy1 votes

Nope! Ideally, Human and Cougar form should encompass two different spectrums of strategy--Human should be all about poking down over time and getting an opponent low, while Cougar should be about closing in for the kill. Switching from Cougar and then immediately chucking a spear would still be counterintuitive at well (provided these play-patterns are in use), because it does less damage to close-up enemies, and Cougar form wants to be close to enemies because that's where all of its damage is.

Immediately switching to Cougar after chunking somebody with a charged-up spear to capitalize on the damage you just dealt would still be a thing, though.

Hyrum Graff1 votes

I think xMalphas meant the (fun, IMO) tactic of pouncing, then immediately switching to human form for a long-range spear from a slightly different angle than they expected (you thought you were safe behind that minion...)

Stacardi2 votes

Caution: bad english

just dont change anything but the missile speed.. with that you can more easely dodge spears which makes you separate the average nid player to the gods as hitting spears will be more about timing and foreseeing in which the lcs players excell above the rest

xlIW8gKSF02 votes

^This^

I think Javelin Toss is fine as it is. But if Riot honestly thinks that Javelin Toss needs to be tuned down then a slightly slower missile speed is the way to go. Anything else would probably make the ability feel useless.

Askew2 votes

They're already damn slowsummoner 3

Kvetsh2 votes

Easiest way to balance javelin would be to add x mana to cast cost and have it refund x + 5 on hit. It provides counter play against mindlessly churning them out and also rewards accuracy and comes out as a net bonus for efficient players.

heybyung2 votes

What do you guys think about bruiser Nidalee? I feel that Bruiser Nidalee's playstyle delivers significantly more on Nidalee's fantasy of being a versatile fighter that you can turn into a cougar as and just start swiping their face with claws.

I think you guys already know what needs to be done, just need to deliver them. Nidalee says "Claw or spear, your end's the same." They need to be equally viable options! Currently, it feels more like you just spear for damage and you never use your cougar form for anything other than running back from base, chasing, or running. More importantly, I feel that she needs to take some from other form change champions. I found Elise really fun to play, and one of her core identity is also a shapeshifting champion. Elise changes shape mid combat in order to maximize her damage. Her most basic combo incorporates the shapeshift - stun QW into spider form execute. So does Jayce. Nidalee just spams spears and runs away with cougar form. This isn't what we signed up for!

In line with this, if you land a spear several times, it should be an opportunity to go in as a cougar. This is currently also the case, but only because he's already at 10% HP. Spear damage needs nerf, and cougar form needs to do more damage. Maybe spear can have a decaying slow so that if you land one you close the gap as cougar and stick to them? Or maybe hitting the spear can mark them for death, which will make your cougar form do increased damage? If we stick with the damage increase idea, it also probably means that the absurd 10 second 40% armor / mr shred can go away from her human W, and give bushwhack a true utility spell treatment instead of the absurd armor and mr shred that literally makes a tank useless in a teamfight.

ironsalomi1 votes

What you said in the second last paragraph is really sloppy and makes little sense to me (either that or my English is worse than I thought). Anyway, I was thinking that maybe as her spear is levelled up, the cd increases on it (this does not affect the cougar form in terms of cd or it decreases or w/e). The way I see it is that the damage on her spear early game isn't game changing and is actually somewhat important when it comes to last hitting under tower; as well as having some sort of presence in lane but when it comes to mid/late game her spears do a nasty amount of damage and has too short of a cd. What do you think? edit: I also think the ap ratio on nid heal needs to be reduced. She can heal the tank's total hp by 20-30%

Dopeson2 votes

I would personally like to see her Q do %current health damage that scales based on distance the spear travels. this would make it so that nidalee wounds targets with a big hit from spear but following spears cannot kill or do a lot of follow up damage, and would force nid to have to get in close to finish the job with her execute. Essentially nidalee needs to be made so that there is a null zone where she is very ineffective, get too far away and her spears can chunk you down, get too close and her claws will tear you apart. If you manage to maintain spacing and put yourself somewhere in the middle, her damage goes down and you can effectively deal with her.

Her passive needs work as well because mobility gives way too much defensive power. While nidalee's passive is cool, what I hate the most about it is that nidalee gets to decide every engagement that she is a part of, not her opponent. If a nidalee never wants to get caught, she doesn't have to because she can always be way outside your effective range and never be at risk while healing up from any poke you dish out at her. 90% of the time a nidalee dies it is because they made a mistake, not because their opponent made a great play. This is the same frustration I feel with champs like shaco and rengar, because the resources I have to commit to engage them is so far and above what resources they have to use to escape allowing them to only take the fights they are guarantee'd to win.

Neon Noble1 votes

In terms of [the lack of] fundamental changes to Javelin Toss, is there any particular reason why/why not? As far as skills go, the way the skill is used is incredibly lacking in fun. Click, aim skillshot, wait for damage-- there's not much interaction other than that. I love playing Nidalee (as a bruiser, so I can't wait for buffs/QoL changes to Aspect of the Cougar) but with all of the power and none of the fun in Javelin Toss, I feel that if there were no changes made to the mechanics of the skill (even though it may retain the "more damage from more distance" aspect), then any changes to make it more fun for both parties aren't going to be successful.

You've heard it several dozen times, but adding more mechanics to the skill makes landing for more damage or dodging damage (and then taking advantage of the downtime) makes the ability require more skill and adds to the satisfaction of everyone involved.

Adding an arc (where the spear does not hit [see: Ziggs' Bouncing Bomb]) or more distance for the spear to follow due to a charging mechanic makes the Nidalee player more satisfied the better they get at hitting with the skill (as opposed to "I'll throw this in a line and it will definitely hit something"). It also makes it easier for the enemies to dodge in the cases of spamming skillshots, but harder to dodge when someone is actually taking time to aim for that priority target.

Alternatively, adding a short slow, coupled with faster missile speed and lower damage, would emphasize better a "poke them down, then pounce" strategy than "nuke them in one hit and they're out" play style.

You guys seem to have the basics of what need to be changed down, but as a big fan of Nidalee, if the usage mechanics to the biggest problem skill remain unchanged, I'll be disappointed with the outcome of the work you're putting in. I want every aspect of Nidalee to be fun, not just nerfed and boring.

Dudebro Nice1 votes

I agreed with you on all points, but I have to ask: was your post too rational?

Direwolfiez3 votes

Uhh...I dunno? I've never heard "too rational" used before.

Are you suggesting that was why GD hated my thread? That's possible, since this is pretty much the exact same thread that was there.

Sir ArmaMalum3 votes

I can see that, the League playerbase in general (most in GD) tend to gravitate more towards the "OMG WHAT IS THIS COME ON RITO" posts for whatever reason. Personally I love posts like this and will always appreciate more, so I for one thank you immensely.

Murshra1 votes

Why have Jav Toss deal more DMG at max range then short range? Wouldn't changing where the max DMG in the skill change her risk/reward better. Also make a use to Kitty as mage, to max DMG?

Hyrum Graff1 votes

I honestly think the nid spear would be fine if it just had its hitbox narrowed.

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