Feral Flare: Changes need to be reverted
why was both the damage and amount of kills/big monsters needed nerfed simultaneously? can you revert one or the other? Personally I prefer the damage nerf staying because that made it too strong. But its almost useless and a waste of time because you have to be either successfully ganking consistently or farming all game to get feral flare activated. 25 camps/kills was reasonable. increasing that to 5 is an entire jungle clearing worth of farming. that's a lot more time you have to spend not ganking/assisting your team.
Look, feral flare on release was awesome. It made so many jungle builds viable again. Then you took all that fun and potential competitive play away. Now I doubt I'll ever see Master Yi played again in LCS, or xin zhao, or warwick or anyone else that isnt the typical Vi/Elise/Lee/Evelynn. I mean honestly. You need to diversify the jungle a bit more and thus a revert on a single aspect of the feral flare nerfs you made is necessary to promote this diversification.
If you nerf the damage, then it becomes an objective securing item that can help with map control/gold advantage If you nerf the number of camps/kills, it becomes a damage item that is high risk/reward if you want to farm/kill enough for it