Early thoughts on zoe overall and ways she could be good and ways she can be counteredt
i know that we have only known this champion for only 2 days but from what i've her kit is already shown in the vid. her passive is screw summoners spells. her passive basically allows her to pick up summoner spells and item active, as she is seen flashing multiple times and picking up a protobelt.
one of her abilities allow her to shoot like this bolt at a champ, dealing medium damage. i assume this would be a point and click ability that can be really annoying when she is ahead.
another one of her abilities is basically a bard tunnel through the ground that is faster. this ability is such a piece of shit because it contributes to her great diving. it makes it really hard to lock her down with something like a sejuani ult.
another one is basically her first ability but with 2 parts; picking up the star and then throwing it at some dumbass adc. this will contribute to her damage as her kit, well, honestly doesn't have much. based on the way she insta killed the tristana we can assume that either it is a high damage ability or the tristana has low health and is standing there like a dumbass.
her ultimate is the newest type of cc that has been leaked in our games where one of our allies were hit by it. from the video it latches on to the first person hit or just stays there until someone is dumb enough to go on it. i honestly think this will a. do damage and b. be aoe, allowing for multiple enemies hit, or else it would be pretty bad.
She might be the greatest diver in league yet, with a passive that allows you to pick up flashes and has a quick portal to go in and out. she will obviously be an mage assassin and will be likely played in jungle (good clears and mobile) and mid. she can be used as a support in order to cause pressure in the botlane. she will be really strong 1v1 because of her mobility, a great chaser and a great diver. she is a great pick against a team that is either entirely immoble or a team with an immobile carry. summoners will be almost useless against her, as she can simply chase use you using or flash or even taking you ignite to take you out. in order to play against her, built in mobility is great because she can't with that up and because there's no point in flashing away from her (unless your pretty far away, but then it would be useless.
an easy to land stun might really help against locking her down and taking her out before she can do anything. ideally, a person like twisted fate or nautilus (blitzcrank also works) can use the point and click cc they have in order to A. stop her from escaping B. make it easier for your team
overall, i think she is very well balanced despite her passive (yeah, that needs a nerf) and will take more time to get used to playing against than someone like ornn
thanks if you read it and i would like to hear your opnion. see ya guys on the rift! [slayer-jinx-wink]