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Busty Demoness74 votes

It wouldn't be League without horrible hit boxes.

Engelin67 votes

The edge of the hook's hitbox needs to touch the edge of the champion's hitbox

Karma is just thicc

Automatis6 votes

{quoted}

The edge of the hook's hitbox needs to touch the edge of the champion's hitbox

Karma is just thicc

Yep and then the animation just moves the hook to the center of the hit box, giving us the snap on effect.

MonkeyMadness1 votes

[{quoted}](name=Clock Codes,realm=NA,application-id=yrc23zHg,discussion-id=8Zbjh1EO,comment-id=00020000,timestamp=2017-11-15T20:22:23.685+0000)

Yep and then the animation just moves the hook to the center of the hit box, giving us the snap on effect.

Well wouldn't it be shitty if the hook whizzed past you then all of a sudden and with no animation to announce it you just ended up standing next to the enemy blitz?

Automatis1 votes

{quoted}

Well wouldn't it be shitty if the hook whizzed past you then all of a sudden and with no animation to announce it you just ended up standing next to the enemy blitz?

I was just explaining the second part of the "lul hit boxes" phenomenon I have no strong opinion on the matter tbh

My Pet Dinosaur54 votes

The ol' switcheroo.

Fedoran53 votes

Yet my support still misses hooks...

PokladnicaZla11 votes

I was always wondered,if ability hitboxes hit champion hitboxes and not the champion visual size,why not change both ability hitboxes to match the animation and also make champion size match their hitbox(by either increasing or increasing the other)? Is gameplay clarity too much to ask for?

Vacus13 votes

{quoted}

I was always wondered,if ability hitboxes hit champion hitboxes and not the champion visual size,why not change both ability hitboxes to match the animation and also make champion size match their hitbox(by either increasing or increasing the other)? Is gameplay clarity too much to ask for?

It's a much more difficult thing to do than it sounds like.

PokladnicaZla1 votes

{quoted}

It's a much more difficult thing to do than it sounds like.

Umm,why is that? I mean,if they make an ability they the hitbox right,so if they know the hitbox they can't make the animation match the hitbox? Or vice versa?

I presume it's not easy,but I doubt it's also unspeakably hard or is it? Besides,just because it's difficult doesn't mean it shouldn't be done . . .

Vacus1 votes

{quoted}

Umm,why is that? I mean,if they make an ability they the hitbox right,so if they know the hitbox they can't make the animation match the hitbox? Or vice versa?

I presume it's not easy,but I doubt it's also unspeakably hard or is it? Besides,just because it's difficult doesn't mean it shouldn't be done . . .

Animations and hitboxes are programmed differently and access different data, basically.

It's not just a matter of saying 'animation = hitbox', you have to very carefully match the apparent animation to the hitbox, and this requires humans to eyeball it and watch what's going on. The camera angle, movement, and a variety of other details can make the animation look different from its actual size, which is one of the things that makes it difficult.

It's not a simple immobile 2d boolean collision detection. The collision detection actually works perfectly. It's a matter of human eyes being shit and trying to match what we think we see with actual numbers.

PokladnicaZla1 votes

{quoted}

Animations and hitboxes are programmed differently and access different data, basically.

It's not just a matter of saying 'animation = hitbox', you have to very carefully match the apparent animation to the hitbox, and this requires humans to eyeball it and watch what's going on. The camera angle, movement, and a variety of other details can make the animation look different from its actual size, which is one of the things that makes it difficult.

It's not a simple immobile 2d boolean collision detection. The collision detection actually works perfectly. It's a matter of human eyes being shit and trying to match what we think we see with actual numbers.

˝Very careful to match the apparent animation to the hitbox˝ Look at the pictures provided by OP and tell me it should have hit? Blitz,Thresh's ,Naut,Morgan's Q for example are the most annoying skillshots to face,because you never know if they will hit or not. It's about time we get such gameplay clarity,cause I (and myb others?) feel cheated when they get hit by something that feels like it shouldn't have hit,but did.

It's the same with game balance,sure it's hard and likely RITO will never achieve it,but that doesn't mean they wont try to close to balance. Same should be applied to hitboxes IMO

Audhulma7 votes

I think last time they talked about hitboxes doing this stuff they said part of it had to do with camera angle deceiving us when we thought we dodged. Still a shitty hitbox tho.

lofi n chillhop1 votes

{quoted}

I think last time they talked about hitboxes doing this stuff they said part of it had to do with camera angle deceiving us when we thought we dodged. Still a shitty hitbox tho.

probably also the lag too. even 30 ping is enough to have some level of lag

BADWOLF95476 votes

It has something to do with balance. Which we all know right is great at. 👌

ChuShoe5 votes

He has the most broken hitbox I think I've ever seen in my life.

Not saying he's broken, just saying the hitbox is really weird.

General Elephant5 votes

{quoted}

He has the most broken hitbox I think I've ever seen in my life.

Not saying he's broken, just saying the hitbox is really weird.

Naut hook hit boxes are hilarious AF. Max range corner hooks look so wonky

DariusDemiurge4 votes

{quoted}

He has the most broken hitbox I think I've ever seen in my life.

Not saying he's broken, just saying the hitbox is really weird.

I had a couple that would make you question reality.

I wish I recorded games a couple years ago. Thresh tossed a hook up dead center bot lane. Hit me hugging the wall to the right of the lane. I was ezreal and it wasn't me shifting, he literally tossed a hook half a lane away, and it shifted over and connected. I wasn't lagging and my nidalee support in voice chat was like "wtf is going on with that?!?!" I'll never forget it. Even with the expansive tip defied logic.

SangreDeNoche1 votes

{quoted}

I had a couple that would make you question reality.

I wish I recorded games a couple years ago. Thresh tossed a hook up dead center bot lane. Hit me hugging the wall to the right of the lane. I was ezreal and it wasn't me shifting, he literally tossed a hook half a lane away, and it shifted over and connected. I wasn't lagging and my nidalee support in voice chat was like "wtf is going on with that?!?!" I'll never forget it. Even with the expansive tip defied logic.

There's been recorded video of lee sin Qs hitting bot lane while he did wolves before. It's spaghetti.

laughup024 votes

Seems fine to me.

2nd Chance4 votes

This is a more minions are thinn and Karma is thicc problem if anything

Thefrostyviking3 votes

It's a matter of hitbox'es actually connecting.

And then after that it just moves to a standardized position after the connection is made.

If you hold down space as you move you´ll see a circle on the ground around your character, anything that hits the circle will have an effect on your character.

MooooooooreDakka3 votes

"Just hide behind the minions lol"

The Lord Cookie2 votes

l u l

It's the same bullshit as with Nidalee Spear, though. Ofc they actually somewhat fixed that by thinning her box.

FairyDoll2 votes

It's the same with thresh hook

Friendly Ram2 votes

welcome to rito coding, how would you like your spaghetti today?

CMD Ruby Rose3 votes

[{quoted}](name=Friendly Ram,realm=NA,application-id=yrc23zHg,discussion-id=8Zbjh1EO,comment-id=000f,timestamp=2017-11-16T00:33:41.873+0000)

welcome to rito coding, how would you like your spaghetti today?

Baked in the oven after being coated in mozzarella.

xxxDogmanxxx1 votes

[{quoted}](name=CMD Ruby Rose,realm=NA,application-id=yrc23zHg,discussion-id=8Zbjh1EO,comment-id=000f0000,timestamp=2017-11-16T03:21:55.535+0000)

Baked in the oven after being coated in mozzarella.

Baked, with Mozzarella?!? My inner Italian just got triggered.

jama6552 votes

working as intended

AmazoX2 votes

Pops Mastery 7 & Laughs in Blitzcrank

Kythers2 votes

stealing my content for updoots

[sg-lulu]

Athenes Lulu1 votes

That's just lollipopping hitboxes so bad players can feel better about themselves at landing hooks.

A Rioter mentioned it on Reddit a few months back, but I'll have to find the source again.

Works on things like Thresh hooks, too.

mike in the box1 votes

[{quoted}](name=Cancerous Lulu,realm=NA,application-id=yrc23zHg,discussion-id=8Zbjh1EO,comment-id=000e,timestamp=2017-11-16T00:17:34.077+0000)

That's just lollipopping hitboxes so bad players can feel better about themselves at landing hooks.

A Rioter mentioned it on Reddit a few months back, but I'll have to find the source again.

Works on things like Thresh hooks, too.

its not just hooks, its all skill shots lolly pop at max range.

MoonfaII1 votes

Thresh [sg-lulu]

Infernape2 votes

{quoted}

Thresh [sg-lulu]

To your Thresh, I raise a Lux

...do I win a prize or something?

ADC Bard1 votes

probably client/server de-synchronization

Bard

Cronofuge1 votes

If it makes you feel any better I've seen the same thing happen except the hook was on path towards a champion and the duplicate hook decided to grab a minion.

PureMystic1 votes

I'll answer this correctly for you Riot has said many years ago that thresh hook, and blitz hook (possibly 1 or 2 other skillshots like it maybe naut) have a T-shape skillshot that's not shown so when it gets to the very end of the animation it doubles in width on both sides.... no idea why that is.. but that is what they told us

E Man forever1 votes

Reminds me of when Gragas had a redicilous hit box that reached out past his E.

LuroiTheUmbreon1 votes

I think there was something I read a while ago that said that champs like thresh and blitz have the hitbox on their q's turn into a circle at the very end for a split second, causing the time/space bending hooks. Even so, still bs. [sg-shisa]

devdev4631 votes

the hit boxes are part of why I hate blitz tbh. He's just poorly designed overall and it's always frustrating laning against him if you aren't leona or alistar, but the hit boxes are what really puts this champion over the edge of rage inducingly annoying imo.

Eternum Nocturne1 votes

I watched a video on this once. Apparently when his arm reaches its complete length then his hand's hitbox sort of opens up beyond its model size and grabs what ever I gets in contact with. So not really a bug.

Nea1041 votes

He should have been deleted from the game 8 years ago :P

ZenithEevee1 votes

Something Something

Someone explained it once about how Skillshots have different coding for how they connect

And they said that because of how Blitz's Q Is an Edge to Edge skillshot, when it reaches the final bit of its length, It'll "Flare out" A bit to "Scan" to see if it was ment to hit something, And this is the result.

PaffWasTaken1 votes

It was actually confirmed that some skillshots have hitscans at the end of their range, so they actually have a much much bigger hitbox at max range and this includes Morgana 's Ball, Blitzcrank 's hook ,Nidalee 's spear and much more. So, to sum it up: its actually confirmed that those ugly mechanics are not actually bugs, but features...

FakeGravity1 votes

there is a small thing that isnt stated on hookshot description

blitzcrank shoots his hook with 2 ghost hooks on the sides, if any of them hit a champion then that will be the real target

Nyarlathοtep

Oooo i know the culprit. Rito gems.

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