Blitz has been out for 8 years
https://i.imgur.com/3hFSKw1.png
This is definitely a bug right?
Edit: Including the frames before and after the hook hit for clarity.
https://i.imgur.com/3hFSKw1.png
This is definitely a bug right?
Edit: Including the frames before and after the hook hit for clarity.
It wouldn't be League without horrible hit boxes.
The edge of the hook's hitbox needs to touch the edge of the champion's hitbox
Karma is just thicc
The edge of the hook's hitbox needs to touch the edge of the champion's hitbox
Karma is just thicc
Yep and then the animation just moves the hook to the center of the hit box, giving us the snap on effect.
[{quoted}](name=Clock Codes,realm=NA,application-id=yrc23zHg,discussion-id=8Zbjh1EO,comment-id=00020000,timestamp=2017-11-15T20:22:23.685+0000)
Yep and then the animation just moves the hook to the center of the hit box, giving us the snap on effect.
Well wouldn't it be shitty if the hook whizzed past you then all of a sudden and with no animation to announce it you just ended up standing next to the enemy blitz?
Well wouldn't it be shitty if the hook whizzed past you then all of a sudden and with no animation to announce it you just ended up standing next to the enemy blitz?
I was just explaining the second part of the "lul hit boxes" phenomenon I have no strong opinion on the matter tbh
The ol' switcheroo.
Yet my support still misses hooks...
I was always wondered,if ability hitboxes hit champion hitboxes and not the champion visual size,why not change both ability hitboxes to match the animation and also make champion size match their hitbox(by either increasing or increasing the other)? Is gameplay clarity too much to ask for?
I was always wondered,if ability hitboxes hit champion hitboxes and not the champion visual size,why not change both ability hitboxes to match the animation and also make champion size match their hitbox(by either increasing or increasing the other)? Is gameplay clarity too much to ask for?
It's a much more difficult thing to do than it sounds like.
It's a much more difficult thing to do than it sounds like.
Umm,why is that? I mean,if they make an ability they the hitbox right,so if they know the hitbox they can't make the animation match the hitbox? Or vice versa?
I presume it's not easy,but I doubt it's also unspeakably hard or is it? Besides,just because it's difficult doesn't mean it shouldn't be done . . .
Umm,why is that? I mean,if they make an ability they the hitbox right,so if they know the hitbox they can't make the animation match the hitbox? Or vice versa?
I presume it's not easy,but I doubt it's also unspeakably hard or is it? Besides,just because it's difficult doesn't mean it shouldn't be done . . .
Animations and hitboxes are programmed differently and access different data, basically.
It's not just a matter of saying 'animation = hitbox', you have to very carefully match the apparent animation to the hitbox, and this requires humans to eyeball it and watch what's going on. The camera angle, movement, and a variety of other details can make the animation look different from its actual size, which is one of the things that makes it difficult.
It's not a simple immobile 2d boolean collision detection. The collision detection actually works perfectly. It's a matter of human eyes being shit and trying to match what we think we see with actual numbers.
Animations and hitboxes are programmed differently and access different data, basically.
It's not just a matter of saying 'animation = hitbox', you have to very carefully match the apparent animation to the hitbox, and this requires humans to eyeball it and watch what's going on. The camera angle, movement, and a variety of other details can make the animation look different from its actual size, which is one of the things that makes it difficult.
It's not a simple immobile 2d boolean collision detection. The collision detection actually works perfectly. It's a matter of human eyes being shit and trying to match what we think we see with actual numbers.
˝Very careful to match the apparent animation to the hitbox˝ Look at the pictures provided by OP and tell me it should have hit? Blitz,Thresh's ,Naut,Morgan's Q for example are the most annoying skillshots to face,because you never know if they will hit or not. It's about time we get such gameplay clarity,cause I (and myb others?) feel cheated when they get hit by something that feels like it shouldn't have hit,but did.
It's the same with game balance,sure it's hard and likely RITO will never achieve it,but that doesn't mean they wont try to close to balance. Same should be applied to hitboxes IMO
I think last time they talked about hitboxes doing this stuff they said part of it had to do with camera angle deceiving us when we thought we dodged. Still a shitty hitbox tho.
I think last time they talked about hitboxes doing this stuff they said part of it had to do with camera angle deceiving us when we thought we dodged. Still a shitty hitbox tho.
probably also the lag too. even 30 ping is enough to have some level of lag
It has something to do with balance. Which we all know right is great at. 👌
He has the most broken hitbox I think I've ever seen in my life.
Not saying he's broken, just saying the hitbox is really weird.
He has the most broken hitbox I think I've ever seen in my life.
Not saying he's broken, just saying the hitbox is really weird.
Naut hook hit boxes are hilarious AF. Max range corner hooks look so wonky
He has the most broken hitbox I think I've ever seen in my life.
Not saying he's broken, just saying the hitbox is really weird.
I had a couple that would make you question reality.
I wish I recorded games a couple years ago. Thresh tossed a hook up dead center bot lane. Hit me hugging the wall to the right of the lane. I was ezreal and it wasn't me shifting, he literally tossed a hook half a lane away, and it shifted over and connected. I wasn't lagging and my nidalee support in voice chat was like "wtf is going on with that?!?!" I'll never forget it. Even with the expansive tip defied logic.
I had a couple that would make you question reality.
I wish I recorded games a couple years ago. Thresh tossed a hook up dead center bot lane. Hit me hugging the wall to the right of the lane. I was ezreal and it wasn't me shifting, he literally tossed a hook half a lane away, and it shifted over and connected. I wasn't lagging and my nidalee support in voice chat was like "wtf is going on with that?!?!" I'll never forget it. Even with the expansive tip defied logic.
There's been recorded video of lee sin Qs hitting bot lane while he did wolves before. It's spaghetti.
Seems fine to me.
This is a more minions are thinn and Karma is thicc problem if anything
It's a matter of hitbox'es actually connecting.
And then after that it just moves to a standardized position after the connection is made.
If you hold down space as you move you´ll see a circle on the ground around your character, anything that hits the circle will have an effect on your character.
"Just hide behind the minions lol"
l u l
It's the same bullshit as with Nidalee Spear, though. Ofc they actually somewhat fixed that by thinning her box.
It's the same with thresh hook
welcome to rito coding, how would you like your spaghetti today?
[{quoted}](name=Friendly Ram,realm=NA,application-id=yrc23zHg,discussion-id=8Zbjh1EO,comment-id=000f,timestamp=2017-11-16T00:33:41.873+0000)
welcome to rito coding, how would you like your spaghetti today?
Baked in the oven after being coated in mozzarella.
[{quoted}](name=CMD Ruby Rose,realm=NA,application-id=yrc23zHg,discussion-id=8Zbjh1EO,comment-id=000f0000,timestamp=2017-11-16T03:21:55.535+0000)
Baked in the oven after being coated in mozzarella.
Baked, with Mozzarella?!? My inner Italian just got triggered.
working as intended
Pops Mastery 7 & Laughs in Blitzcrank
stealing my content for updoots
[sg-lulu]
That's just lollipopping hitboxes so bad players can feel better about themselves at landing hooks.
A Rioter mentioned it on Reddit a few months back, but I'll have to find the source again.
Works on things like Thresh hooks, too.
[{quoted}](name=Cancerous Lulu,realm=NA,application-id=yrc23zHg,discussion-id=8Zbjh1EO,comment-id=000e,timestamp=2017-11-16T00:17:34.077+0000)
That's just lollipopping hitboxes so
bad playerscan feel better about themselves at landing hooks.A Rioter mentioned it on Reddit a few months back, but I'll have to find the source again.
Works on things like Thresh hooks, too.
its not just hooks, its all skill shots lolly pop at max range.
[sg-lulu]
probably client/server de-synchronization

If it makes you feel any better I've seen the same thing happen except the hook was on path towards a champion and the duplicate hook decided to grab a minion.
I'll answer this correctly for you Riot has said many years ago that thresh hook, and blitz hook (possibly 1 or 2 other skillshots like it maybe naut) have a T-shape skillshot that's not shown so when it gets to the very end of the animation it doubles in width on both sides.... no idea why that is.. but that is what they told us
Reminds me of when Gragas had a redicilous hit box that reached out past his E.
I think there was something I read a while ago that said that champs like thresh and blitz have the hitbox on their q's turn into a circle at the very end for a split second, causing the time/space bending hooks. Even so, still bs. [sg-shisa]
the hit boxes are part of why I hate blitz tbh. He's just poorly designed overall and it's always frustrating laning against him if you aren't leona or alistar, but the hit boxes are what really puts this champion over the edge of rage inducingly annoying imo.
I watched a video on this once. Apparently when his arm reaches its complete length then his hand's hitbox sort of opens up beyond its model size and grabs what ever I gets in contact with. So not really a bug.
He should have been deleted from the game 8 years ago :P
Something Something
Someone explained it once about how Skillshots have different coding for how they connect
And they said that because of how Blitz's Q Is an Edge to Edge skillshot, when it reaches the final bit of its length, It'll "Flare out" A bit to "Scan" to see if it was ment to hit something, And this is the result.
It was actually confirmed that some skillshots have hitscans at the end of their range, so they actually have a much much bigger hitbox at max range and this includes
's Ball,
's hook ,
's spear and much more. So, to sum it up: its actually confirmed that those ugly mechanics are not actually bugs, but features...
there is a small thing that isnt stated on hookshot description
blitzcrank shoots his hook with 2 ghost hooks on the sides, if any of them hit a champion then that will be the real target
Oooo i know the culprit. Rito gems.