[{quoted}](name=Riot LoveStrut,realm=NA,application-id=yrc23zHg,discussion-id=6EPofYpr,comment-id=0000,timestamp=2018-09-11T02:09:46.208+0000)
Hiya, GroxTerr0r!
We actually chatted a while about this when developing Odyssey Kayn! Ultimately, we decided against it for a number of reasons.
- We had already set a precedent of not doing this with Soul Hunter Kayn (which we could always change of course).
- We wanted to avoid making that a required part of the skin because that would mean that Kayn's splashes would then always have to be composed and lighted in a way that allows for cropping a high-quality icon for Slayer and Assassin forms.
- We wanted to maintain gameplay clarity by having Slayer and Assassin forms consistent in the in-game scoreboard, since enemies can view the scoreboard to determine what form Kayn is in. If Kayn were to have 10 skins or something in the future and a player gets used to identifying the Base Slayer and Assassin icon, it could pretty confusing when Kayn's skins all have different icons.
Sorry, I know that this isn't the answer you wanted, but I figured some extra context could help. :)
Would love to hear your thoughts!
Thanks,
Riot LoveStrut
how about you guys nerf red kayn while you're at it, tired of seeing him 1v3 when not fed at all because he heals his entire health bar back every combo, or ults a high hp target to do the same...