An example of Riot's algorithm using the MMR system
https://media.discordapp.net/attachments/239341310803181569/381107552949370900/unknown.png
Feel free to use maths to prove it wrong, we would like to learn what we are doing wrong.
https://media.discordapp.net/attachments/239341310803181569/381107552949370900/unknown.png
Feel free to use maths to prove it wrong, we would like to learn what we are doing wrong.
[sg-lux-2]
So you've proven that multiplying a negative number by a really big number gives a really big negative number. This is not such an impressive discovery.
I don't see what this has to do with Riot, since they would know better and wouldn't implement such an obvious flaw into the math of the matchmaking system.
I don't know what all this means, but I do know it's missing the "DotEleven Factor" which states if that I might even start to be having fun Riot's going to fill my game with feeders and leavers.
Not even kidding, I'm 99% sure there's a button label "Give DotEleven a loss" in the middle of the building that their employees press whenever they need to let out some stress.
That is so wrong, I actually hacked Rito's database and here is the actual MMR and Matchmaking script:
If ( player dares to win one game ) {add 4 intentional throwers and flamers and feeders into his team and enemy team full of challengers} else {do exactly the same as above roflmaocopterscates} ;