More EXP and BE calculations (personal experience)
#DAY 1: Casual Day
Games: 3 Wins: 2 Losses: 1 First Win Bonus Obtained
For 53+ minutes of gameplay I recieved circa 930 exp (17.5 exp / minute). In old system, I'd recieved circa 306 IP.
#DAY 2: Full-day Gaming
Games: 8 Wins: 5 Losses: 3 First Win Bonus Obtained
For 177+ minutes of gameplay I recieved circa 1750 exp (10 exp / minute). In old system, I'd recieved circa 634 IP.
#Final Numbers
The capsule I recieved from the level-up was worth 900 BE. In old system, I'd recieved circa 940 IP.
Approximately, Day 1 would have rewarded me instantly with 5.8 IP / minute and Day 2 with 3.6 IP / minute. Since capsule rewards on level-up, precise reward based on how many games were played and how long they lasted is unavailable, but it nears 4 BE / minute in the new system.
#Conclusion
The BE per minute seems punishing casual plays more significantly (1.8 per minute less) while rewarding more games per day nearly non-existently (0.4 per minute more). It still punishes hardcore players unfairly, requiring more than 3 times more time spent for less than 2 times the exp gain. Additionally, the reward is delayed and provided me with 40 BE less than it should to even reach the effectivity of old system.
The argument is that you can get more BE If you're lucky. But, alongside the fact that rewarding players for the same performance based on luck is just idiotic and nothing else, it still doesn't justify the growth of demands. In old system, since it wasn't based on ever-growing leveling, you just had to repeat the same process to multiply the rewards. In this system however, the demand for recieveing capsule is getting constantly higher. I already need circa 30 minutes more than now for next capsule only to possibly get the same reward. Irrational and laughable.
The fact it is less rewarding only by 40 BE is totally shadowed by the fact it is already less rewarding and only gets worse. If you want to use the argument that when lucky, you may recieve much more, then I can only say from around 17 chests this year I got approxmately only 3-4 skin shards - rewards for same performance based on luck suck, so it is absolutely likely that I will get 900 BE for every next capsule and I am supposed to be silent because someone else is lucky so it doesn't suck for them. I already might be luckier than those who only got 810 BE, despite the fact I didn't do anything extra than them.
Even when players finally reach certain milestones that reset it, the demands are still growing and they are still higher than those of level 30 -> 31.
If you wish to limit players like this and make grinding such pain in the arsenic that people will rather throw RP at you, it is your choice, but players have also choice of asking why not play HotS instead that has also bad grinding system except when they get free content out of chest they don't need keys or OE (muh f2p) or they may ask themself why not play Overwatch instead because they may rather pay one-time enter fee or subscription so that they don't have to listen to "muh f2p" everytime they are being scammed as If it was valid justification.
If this system should not suck the way it does now, it should:
- not reward based on luck -> no worst case/best case, but explicit reward for explicit performance
- not grow more annoying than it already is while providing circa the same rewards
- not punish less casual players so hard
Otherwise the message I got from the new system seems to me to be:
Play like 3 games per day, sacrifice goat to wood gods during full moon for luck and it may not suck so much If you wait long enough.
- Risotto Games, Unknown source, 2k17
That's all. The new system may be survivable, but I simply can't understand why try so hard to make grinding annoying as hell.