This is why Jungle items and Junglers are overtuned.
Back in previous Seasons, when Junglers were giving the midlaner the blue buff, they lose a lot of resources giving it, but it was worth due to mana-midlaners depending on getting the buff.
Right now, Jungle items give so much manareg by default. While being in the jungle, it gives you up to 8 manareg per second. This means that when jungler is playing in the jungle, he's using half blue-buff by default. This sounds as broken as it is.
I'm gonna let you see some examples of junglers abusing mana-reg.
Camille lvl 10 50% mana. She's recovering 7,5 mana per second. Her skills cost 25, 50, 70 and 100. Obviously she's not buying mana, she doesn't need to.
This is Anivia lvl 10 50% mana. She's recovering 2,8 mana per second. Her skills cost 100, 70, 90, 75 per second. Her least cost skill is the highest cost skill of Camille if you don't count ulti, which is obviously Anivia losing in cost anyway. She will build mana, ofc, she needs to do it to be able to play.
If you think about it for a while, you'll realise that jungle items are basically broken.
Every jungle item is grants manareg while being in jungle, and also their passive is giving 40 aditional damage against monsters and burning lifesteal damage.
- Runic echoes costs 2625g and it's 600g cheaper than Luden's echo. Its active is 40 base damage worse and it gives 300 less mana. But it has the infinite jungle mana buff.
- Warrior costs 2625g too. This items doesn't have a non-jungle comparable item. It gives 60 AD, 10% CDR and 10% LifeSteal against jungle monsters. I'd compare it to Youmus, that gives 55 AD, 18 lethality and 40 out-of-combat speed, plus the 20% MS active.
- Cinderhulk costs 2500g and Sunfire Cape costs 2900. It gives 300 HP and 15% aditional HP, which I'm not sure if It scales with base HP, with every kind of HP you build, or how it works. Its passive does 11+1 per level magic damage, doubled against monsters. Sunfire Cape gives 425 hp and 60 armor, its passive does 25+1 per level magic damage, halved against monsters and minions. This is probably the most balanced jungle item.
- Bloodrazor costs 2625g and BOTRK costs 3200. It gives 50% AS and 10% lifesteal against mobs plus 4% max HP as physical damage each hit. BOTRK gives 40 AD, 25% AS, 12% LifeSteal and 8% max HP as physical damage each hit.
Just looking at pure stats they're not that overtuned, but considering they make you almost forget about mana, while giving you default lifesteal in jungle for everyone, they make jungling too easy.
And that's why jungle is overperforming now. They don't need to make an effort to clean camps, they basically need to gank properly. Back in previous seasons they not only needed to be efficient in ganking, they needed to be efficient in jungle.