Ideas to the Evelynn Rework

ThunderSkelett··1 votes·859 views

When Evelynn gets reworked there is one Problem that has to be solved and that is that Evelynn needs hard cc but when you give her hard cc without changing her passiv well we saw what happened in the Past. But you also can't take away her Passive because it would just destroy her Gamplay Feeling.

In my openion the esiest way to balanc that is to lay her Passive on her W or Ult as an passive Ability so she can't just kill every one in the early Game and Snowball the whole Game.

When her Passive gets layed on a another Ability she Needs a new Passive and i have a Idea for that.

New Passive "Cursed Blood" When Evelynn Scours a Kill or a Assist on an Enemy Champion Evelynn gains a Stack of Cursed Blood which grants Evelynn Bonus Movmentspeed(and maybey Bonus Damage). The killed Enemy gets a Stack of Bloodloss which has an effect on Evelynns Abilitys.When Evelynn gets killed the Killer loses all his Bloodloss Stacks and all her Bloodloss Stacks get transfered to her Killer . If Evelynn gets "Revenge" on her Killer she regains half of the Cursed Blood Stacks and the Deathtime of the Killer gets doubled.

Q "Hate spikes" There is only One change to her Q . If the hit Enemy has at least 1 Stack of Bloodloss the Q slows the Enemy.

New W "Merging with the Shadows" If you click on an Enemy Evelynn becomes untargetable and merges with the Shadows apearing behind the targeted Enemy pircing the Enemy with Spikes and dealing a little bit of Magic Damage . If the targeted Enemy has at least 2 Stacks of Bloodloss the Enemy is then Rooted.

New E "Double Slash" Evelynn slashes infront of her with both her Hands in a cone like area dealing Magic and Normal Damage If the Enemy has at least 3 Bloodloss Stacks 30% of the dealt Damage becomes True Damage.

R "Agony's Embrace" In the middle of the Ultimate the Enemy gets stuned. Evelynn no longer gains a Shield from her Ultimate. If the Enemy has at least 4 Stacks of Bloodloss the Stund Duration is doubled.

These are my Ideas to Evelynns Rework give my your thought in the Comments becasue i am not a Game Designer and this may be just to powerfull.

4 Comments

ChaddyFantome1 votes

seems random, gimmicky and not well thought out.

ThunderSkelett1 votes

Your right i just like this still and i just tried to Adresse her biggest problem

woodvsmurph1 votes

Sorry, but your suggested new passive would be broken. Doubling the time an enemy spends dead? That means someone who dies no longer respawns in time to contest drag early/mid game... they miss way more xp in lane basically guaranteeing a snowball for their opponent where the player otherwise could maybe have recovered. That would mean late game 70s deathtime becomes 140s deathtimer... meaning 0 chance of defending not only your inhib (and inhib tower) but your nexus towers as well.

ThunderSkelett1 votes

That Effekt Would only tacke place if someone kills eve she has stacks and when eve kills the Killer back.But what you say is right doubling is to power full a Set time or a lower multipler nightblue fit more.

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