Rengar Adjustments

DatTwo2·2/27/2016, 12:46:41 AM·1 votes·581 views

Honestly, before I say anything, I will completely agree that Rengar needed some toning down. I main the guy and I will admit he needed a little something. To be honest, the nerfs Riot brought to him were completely in line. His Q damage needed some toning down and his ultimate needed some adjusted range. I like the number change, he feels in line number-wise and still remains completely viable.

...But the change to his E I have no idea what this is supposed to be. First off, this punishes people that have learned the champion before this update who learned how to properly utilize his mid-air animation-buffering. Also, the main point I'd like to state is that his E change makes him feel EXTREMELY clunky. There are ways to provide counterplay to his E without creating malfunctions in his kit. The simplest method is to make his E projectile speed slower but still have no cast time in mid-air. There's more time to react and Rengar can still do Rengar things. Another option could be to have his empowered E be a very rapidly increasing slow which turns into a snare after 0.25 seconds or something of the sort. This allows people a split second of using summoner 4 or other dashes to get away before Rengar mauls their face off.

As a Rengar main, I feel like I speak for other Rengar mains and I hope that even though he's gotten a lot of complaints about his playstyle, that Riot can throw us a little bit of a bone(tooth. Ha).

3 Comments

Dreadlocks2/27/2016, 12:59:41 AM1 votes

I'm a Rengar main too, and i disagree with almost everything having to do with changing him. He is an assassin.. What assassin isn't frustrating to play against when fed. IDC if its Zed Talon Leblanc Diana what ever.. If any assassin is fed, or hell even not fed, anyone with burst can be frustrating to play against. Not a reason to nerf a champion.

Now, i'm going to contradict myself a little here and say that the changes to his R are fair.. However, the rate at which he applies his damage shouldn't be a factor. And adding a delay to his E didn't change that.. I still 100 to 0 people with the change.