Warwick Rework Idea
Passive: Warwick's basic attacks deal an additional 2/4/6 magic damage on hit and heal him for the same amount. This effect stacks up to 5 times with consecutive strikes.
Q Hungering Strike Warwick's next basic attack deals an additional 5.2/6.4/7.6/8.8/10% of Warwick’s missing health plus 4/5/6/7/8% of their missing health in magic damage and heals Warwick for 80% of the total damage dealt.
W Hunter's Call Passive: Warwick gains 6/7/8/9/10% scaling attack speed when attacking the same target, stacks up to 3 times. Active: Warwick lets out a howl that inspires his nearby allies, granting them 10/13/16/19/22% increased attack speed and half that amount increased spell damage. If they attack the same target as Warwick the effect is doubled (effect also applies to Warwick).
E Blood Scent Warwick dashes to his target interrupting his target’s movement dealing 10/15/20/25/30 + 0.7AD physical damage and applies all on hit effects. Additionally, Blood Scent’s cooldown is reduced by 1% for every 5% of missing health his target has.
Infinite Duress: Warwick drops onto all fours and sprints towards a target enemy gaining 50/60/70% movement speed for up to 1 second then leaps onto his target. When Warwick reaches his target he suppresses it for 1.8 seconds attacking 5 times dealing a total of 150/250/350 + 2.0AD magic damage (applying on hit effects). Warwick heals for 25% of the damage dealt to his target for the duration and cannot interrupt this ability.
Disclaimer: All numbers used are just placeholders and I do not expect them to be final for any reason.