Yorick Rework Idea

Spinda Meta·10/7/2015, 11:36:18 PM·2 votes·461 views

**Passive - **Yorick's ghouls gain X% bonus movement speed and X armour & MR when Yorick basic attacks enemy champions. Ghouls focus Yorick's target, prioritizing champion targets. This effect deteriorates over 1 second.

Q X mana & X health Summon War- Yorick summons war and deals X AD additional physical damage with his next basic attack. The Ghoul has 45% of Yorick's attack and health and grants Yorick X% bonus movement speed that deteriorates over 1 second with each attack. War lasts up to 5 seconds. Goes onto cool down once War dies.

W X mana & X health Subsequent Calamity- Yorick summons Famine and Pestilence at War's location. Both ghouls have 25% of Yorick's attack and health, X/X/X attack speed and apply stacking damage over time effects that slow over 2 seconds instead of instant damage. Both gain stacks based on the damage they deal. If the ghouls survive to the end of their durations, Pestilence grants mana and Famine grants health equal to X times their respective stacks. Lasts up to 4 seconds.

E X mana Dig- Yorick digs a grave for his foe (visible?). Graves are permanent until used but there can only be one at a time. X mana Bury Alive- When Yorick has a grave active he can cast on an enemy champion to knock them a short distance towards the grave dealing X AD. If his target hits the grave they are buried (stunned and have their vision reduced to see only the ghouls) for X seconds. If there are ghouls present, they will frenzy on the buried target prioritizing it and gaining doubled movement speed and attack speed.

**R ** Shadow Isles' Blessing: Yorick casts on an ally champion and spawns another of each of his ghouls from them. If the targeted ally dies within 7 seconds they spawn a Revenant that absorbs all of Yorick's ghouls and is controlled by the target ally. Each ghoul absorbed becomes invulnerable and attacks individually from within the Revenant. Ghouls will survive as long as the Revenant and the Revenant will perish after 7 seconds. Alternative R: Shadow Isles' Zone: Yorick creates a zone around himself in which ALL minions and non-epic monsters take massive damage over time, also ghouls within the area no longer lose HP and can survive with multiple versions of themselves. When affected non-ghoul units die they spawn ghoul versions of themselves that ignore unit collision and act according to Yorick's passive.

1 Comments

Spinda Meta10/8/2015, 3:08:01 PM1 votes

If people are voting on this at all I wouldn't mind some feedback