Suggestion/Idea for Champion shards and Blue essence

NOVAsandwich·5/1/2016, 6:50:07 PM·1 votes·955 views

Okay so I'll just get right to the point: My idea with champion shards & their blue essence is that all champion shards can be disenchanted for a fixed amount of blue essence (instead of based on champion price) so that when 3 are disenchanted, you have enough essence to fulfill the cost of any champion shard.

This way, players who only need to unlock champions costing 6300 IP don't have to go through maybe 5-6 champion shards in order to craft the champion shard of their choosing.

I made a small table-looking thing that could determine prices: (IP).........................(Essence)..............(Essence) Champion cost......Cost to unlock......Essence from disenchanting 6300...................... 300....................... 100....................................... 4800...................... 200....................... 100....................................... 3150...................... 100........................ 100....................................... 1350...................... 50.......................... 100.......................................

With a system like this, it is much less painful to receive 1350 IP Champion shards if you already own the champions, and you can craft them very easily if you don't already own them. Thanks for reading and considering this! :)

1 Comments

Critmaster Garen5/1/2016, 6:57:57 PM1 votes

my idea for champion shards and blue essence is just to get rid of blue essence and make champion shards simply ip/rp discount tokens that can be disenchantd for ip.

there is literally no difference between blue essence and ip. they serve the same purpose. having 2 currencies for champions is redundant.