Proposed changes/buffs to Azir
Obviously, fix his bugs. That's just a given.
Please change Sand Soldiers' attack ranges to match the range at which they can hit things. To clarify: Sand Soldiers attack in a line. This line goes outside of the Soldiers' actual attack ranges, by about 25 or so range. This means that while Azir's soldiers can attack a minion or another champion to strike a champion OUTSIDE THEIR ACTUAL ATTACK RANGE (via the line attack) he cannot target them normally (as in directly order the soldier to attack that champion or minion, despite being able to do so via proxy.)
In addition, PLEASE prevent Azir from going full retard when ordering Sand Soldiers to attack. What I mean is that when Azir orders a soldier to attack, and his target moves out of range, Azir starts moving towards the target himself (to continue attacking.) This has gotten me killed more than once, and it's REALLY fucking annoying.
If I come across anything else that could really use a buff or a change I'll post it here.