Kassadin fix idea
To me the biggest problem with Kassadin is that he is a champion balanced around mana costs. Many champions are like this but he has it much worse than most. I feel like before he can be fully balanced he needs a different resource.
**Void Presence. ** What this will do is work like his E. When a (not himself) uses an ability he gains 50 VP. Up to 1000. This is reduced by half for allied champions. The larger numbers will be explained by his ulti.
Q Cost - 150VP+ 10% of current VP(calculated before the 150 is taken out)
Damage - base unchanged. Scaling is now 0.5+50% of bonus VP consumed. Using at 1000g VP consumes an extra 100VP. Making the scaling 1.0. Shield - Base unchanged. Scaling is now 0.2+20% of bonus VP consumed. using at 1000VP puts it's scaling at 0.4.
Additionally, Q can be used under 150 VP, but deals 75% damage to enemy champions with no scaling. Doing this will reduce Q's cost to 50(or all remaining VP if under 50VP).
W Overall an unchanged ability. AA give bonus damage. Active will restore VP. Granting much more when attacking a champion.
E Cost - 200 + 15% of current VP
Damage unchanged.
Slow starts at 50%. Granting 30% of bonus VP consumed as an increased slow. Using at 1000VP makes the slow 90%.
Ranks will increase duration. 1.1/1.2/1.3/1.4/1.5s
R Cost - 200/150/100 VP + 10% missing VP.
After casting you cannot gain VP from enemy casts for 2 seconds, and reduces VP generation from all sources by 30% for 10 seconds. Increasing by 15% for each extra stack. Meaning 30/45/60/75% reduction on top of the 2 seconds of no generation every cast. This could be a bit punishing and maybe reduce the loss of generation to 1.5 or even 1 second.
Damage overall loses the scaling. Instead it gains 1% damage per bonus VP consumed. If this this is still to weak. Add 2% missing HP damage per stack.
Overall what this means:
- His early game is overall horrible vs ranged who can harass without abilities. It is possible to watch his VP to see if the enemy jungler is near. If he gain VP from an ally using abilities you could be in for a gank.
- This is why his Q can be used under 150VP for reduced champion damage. It lets him farm for free-ish. But it means he also cannot harass back.
- Using R can be very punishing at the wrong moments. If you go in on the enemy team, they have 2 seconds to unleash hell before you gain anything from it. Extended fights will be very punishing without the use of W. Just as he is now. A full R(gap close)QE from 1000VP will use up 2/3 of his VP. Without being able to use his W or his team to cast spells around him his only choice is to R out or R on someone and W. He cannot easily use QER between R debuffs.
- Usage of R will have a big impact on his mid/late game. And will be hard to use early game.
- A few things could change if needed. Such as he generates 5VP every 5 seconds when under 300 VP. Allied champions casting around him can increase this by 5VP for every unique champion cast(up to 4 stacks, 25VP/5). Making it so his allies cannot fill up his VP easily by picking a spammy champion.
- Since he doesn't need to build as much mana, his scaling may need to go down.
- Bad early game could push him into top lane. Easy farming with Q as a melee will make facing ranged less punishing than most melee. As well as all his ways to counter magic damage.
Of course adjustments afterwords would be needed. I'm taking a bit of a shot in the dark at some of these numbers. Being able to build more mana wont be able to counter his gating. And then balanced around his ability to counter that gating.