Neeko Balancing idea

Silly Neeko··4 votes·3,839 views

Ok, so ive been playing neeko a fair bit and one thing i notice is that her base damage on her Q is fairly absurdly high. Her ratios are alright.... maybe a bit of tweaking there... but her level 2 poke nearly half healths any non tanky champion (or anyone who didnt get a bit of health). This leads to a highly oppressive lane in mid especially, but also in top.

So yeah, if her Q damage is nerfed, that would balance her a bit more and make it feel a little less oppressive. 300 damage easy pokes level 2 is pretty rough for enemies.

7 Comments

Daddy Ants2 votes

Her ult is the problematic part of her kit.

Either the scaling and base needs to come down or the cooldown needs to be significantly increased.

85 seconds at rank 1 for an ult that provides a shield , cannot be interrupted and is not cancelled by Zhonya's or Stopwatch...

[zombie-brand-mindblown]

 

I have a few ideas for changes to her R. (They could test 1 or multiple of these)

  • Cooldown increased to 120 / 110 / 100 seconds from 85 at all ranks.  

  • Pop Blossom's cast time / zone can no longer be hidden while she is disguised. Casting Pop Blossom will break any active disguise.  

  • Pop Blossom can now be interrupted by Stun, Silence, Knockback, Pull, or Airborne effects.  

  • AP Ratio reduced to 115% AP from 130%.

Silly Neeko1 votes

{quoted}

Her ult is the problematic part of her kit.

Either the scaling and base needs to come down or the cooldown needs to be significantly increased.

85 seconds at rank 1 for an ult that provides a shield , cannot be interrupted and is not cancelled by Zhonya's or Stopwatch...

[zombie-brand-mindblown]

 

I have a few ideas for changes to her R. (They could test 1 or multiple of these)

  • Cooldown increased to 120 / 110 / 100 seconds from 85 at all ranks.  

  • Pop Blossom's cast time / zone can no longer be hidden while she is disguised. Casting Pop Blossom will break any active disguise.  

  • Pop Blossom can now be interrupted by Stun, Silence, Knockback, Pull, or Airborne effects.  

  • AP Ratio reduced to 115% AP from 130%.

Honestly, everyone who complains about her ulti obviously puts 0 thought into their complaints, and probably hasnt played more than about 5 games as her.

Yes, the ulti is fairly strong... but unless she gets into the middle of the enemy team with flash, she isnt going to hit more than about 2 people unless the enemy team royally screws up.

By which time, there is a short window that you can move and flash, otherwise it is messed up by you being unable to get close enough to hit anyone with a dash at all, and most likely not even many non dashers because they will just walk out.

Her ulti is EASILY ruined by any knock backs, and has to sit there for even longer than you if she Zhonyas.


That said, the only reason the ulti becomes a problem is when she gets ahead. She gets ahead because her Q does about as much damage as her ulti without any real issue.

People need to stop fooling themselves that its the ulti that is the problem.

Psyrix1 votes

Lol, yh.. i've said before that a good "nerf" would really just be an adjust: Shift some of the power of the first proc of Q into its latter procs. I do think if you get hit by the empowered E, u should be punished more than if you got hit by initial E because there's clear counterplay to it: Don't stay in ur minion wave/grouped tightly together.

Silly Neeko1 votes

{quoted}

Lol, yh.. i've said before that a good "nerf" would really just be an adjust: Shift some of the power of the first proc of Q into its latter procs. I do think if you get hit by the empowered E, u should be punished more than if you got hit by initial E because there's clear counterplay to it: Don't stay in ur minion wave/grouped tightly together.

While i do agree in a sense, the level 2 burst of Neeko is still way too high to be healthy. Most of it is the base damage anyways, which at level 5 is 400 base damage for all 3 hits, with E adding in another about 100.... not too bad for the 9 burst or so. for level 1 Q it is 200 damage with an extra 70ish, and with most champions being about 600 health.... 1/3rd to 1/2 of a champions health bar disappearing just because they hit level 2? The enemy is forced to play more safe, which means they will be zoned off just by the Neeko standing by their wave. If they are any kind of shorter ranged champion like Leblanc or Kassadin, they are unable to even farm. I even took Neeko top and the Darius on the enemy team was absolutely unable to do a thing about it. (admittedly they were fairly new, but unless they were able to dodge the E it would have ended up very similar anyways.) The darius walked to lane and because his wave was there by tower, he couldnt farm at all without talking LITERALLY half his health in just E Q. no autos, no R, just E Q.

Lowering the base damage early of the entire Q, but then having it end up the same would help this out a lot. Because the E is easier to hit than you might think because of the speed boost that it gets when it procs a 2 second instant root (which probably lowering the root duration early would be a good idea too, maybe 1 second then gaining .2 per level to make it so that someone isnt FORCED to take a full 3 hit Q early on would be something that wouldnt kill Neeko, but make her at least more manageable to play against and still give her the satisfaction of bursting people down... but you would have to choose between the full damage, or the longer root, or the more damage on W (which i highly doubt anyone maxes first, but it would atleast be a bit more viable than just assured Q first no matter what)

Errastas1 votes

There are worse champs champs to deal with and her skills are relatively easy to dodge

Warlord Rhinark1 votes

Fix her ult scaling.

CppL1 votes

Nerf her? they planing to buff her lol

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