Twitch - BotRK + Ghostblade vs IE + Statik

bL7··1 votes·3,550 views

It seems that all current Twitch players on probuilds are getting botrk + ghostblade on twitch over IE statik. I've always felt that the power spike from IE statik is much more efficient than botrk ghostblade on twitch, but that can't be the case. Can anyone explain why botrk ghostblade is better? Is the damage coming out of Invisibility ( Q ) really worth it? Or only at high ELO? (2k MMR+) I'm currently around 1600 MMR

http://www.probuilds.net/champions/Twitch

7 Comments

67chrome2 votes

I've run Ghostblade tons of times on Fiora, ever since season 2, and experienced a lot of different match-ups with it.

Generally, the pros and cons of item 3142 +item 3153 vs. item 3031 + item 3087 boil down to this:



Ghostblade is all about early game. The Brutalizer is stupidly amazing for it's cost, and Ghostblade gives every single ADC stat besides life steal. It gives you the power-spike of IE + PD in 1 major item rather than keeping you weak until a 2 major item combo.


Ghostblade is also amazing in 1v1 situations given it's active, making it very well-suited to assassination attempts and duels.

Kingblade covers the no life-steal weakness and also aids considerably in 1v1 potential via it having an active.

I should also note - Kingblade and Ghostblade are much stronger 1v1 items than they are team-fight items.

Mobility isn't nearly as good in team-fight situations as defense, range, or crowd-control for staying alive.

AS is also pretty useless when you've got to constantly re-position and poke/kite, disengage/re-engage.

In both cases it's a lot more extreme and obvious on melee champions, but AS and mobility are still a lot better in duels than large-scale fights if you're ranged as well. Caster-marksman like MF are pretty amaze-balls in team fights, where AA-heavy, mobile marksman like Vayne are not bad ideas to re-roll in ARAM.

Finally - it's important to point out that Ghostblade and Kingblade are both crapped on by armor. Oddly enough, flat armor pen is actually really solid against squishies and not against tanks. 20 armor pen against an opponent with 20 armor means an effective 100% armor pen and true damage. Against 100 armor...it doesn't.


8% HP shred as physical damage also only means 4% HP shred when 50% DR (100 armor) comes into play. Not to mention hitting an opponent for half damage means half the damage for life-steal to work with, or effectivly half the life steal. Or 1/3 with 200 armor, 1/4th with 300.

Not something you'd expect at first glance with %HP shred and armor pen items, but that build is hard-countered by armor. So - very much about assassination. And early game.




item 3031 item 3087 item 3035 is much more about the late-game, team-fighting hypercarry route. It's clearly better 3 major items in, giving more consistent damage that maintains strength over drawn-out fights, and some AoE with that Shiv for added team-fight prowess.

The most important weakness to keep in mind with this particular build is this: The average game is only ~33 minutes long, and the average income per player is only ~11,000 gold. According to LoL King, marksman average is only ~12,000, and down to ~11,000 on a weak-early marksman like Vayne.

Which ultimately means early, mid, and late game are broken down into 1 major-item milestones. IE's 3800 price tag is more than 1/3 of 11,000, and toss in boots, potions, wards, and Doran's and you might not even hit a 3 major-item build in an average game.

Especially when you consider a decisive team-fight, win or loose, generally means kill/assist bounty and base structure bounty you don't even get to spend - or it could mean having enough gold to spend while you're reviving and watching your Nexus explode.

Strong early is a very potant advantage to have when you consider teams like SSW as well. Usually they aquired their major advantage by the 20 minute mark, which is heavily reliant on strong-early power spikes to consistantly pull off.




TLDR:

item 3153 item 3142 is good for assassination/dueling and early game. item 3031 item 3087 is good for team-fights, shredding tanks, and late game.

Sire Hippington2 votes

Twitch mainpower is in his ult, ghostblade with it's active grants u the most power for the gold during that time. IE+Ghostblade would be maximum dps, but BotrK is way more convinient to built and gives the best early dueling.

U usually rush BotrK, cause u can 1v1 almost anyone with that ult+BotrK+active, allowing u to roam or ambush the enemy adc while farming. BotrK and Ghostblade both grant alot potential mobillity, which is prettymuch the only weakness in twitchs kit. The abillity to reposition with the aditional ms is more valuable than the higher potential damage from IE.

If u don't feel confident in roaming or ambushing in the early-mid, ghostblade into IE should be the way.

SnowFall1 votes

item 3153 item 3142 active ms bonus - kite all day good early damage - comparable to ie+statikk but more comfortable to build - early setups win pro games

Caezium1 votes

They also have an easier build path. (no 1550 gold item, can get a little bit of BOTRK/Ghostblade whenever) And slightly cheaper.

SS: 2500 gold. IE: 3800 gold. Total: 6300 gold

vs.

BOTRK: 3200 gold Ghostblade: 2700 gold Total: 5900

Drunk Rummate1 votes

botrk/ghostblade lets you duel/assassinate people immediately after you finish the item. ie/shiv is more of a teamfight item.

ghostblade also has really good synergy with twitch's ult while IE/shiv is less bursty and more sustained damage. most twitch fights are ideally won/lost in the time of his ultimate so there's that to consider.

TehNACHO1 votes

I always considered it more to be about the Active Movespeed granted. Twitch's hyper carry attributes shine best in the late game, so you need some way to defend yourself up to that point. Let his item power spike line up with his late game stat spike, and build your Purple Items early on.

7ha7guy7771 votes

so what's the significant difference between item 3031 item 3046 and item 3031 item 3087? you get 10% more crit and AS with PD with 1% less movement speed at a slightly higher cost. is the SS proc that useful?

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