Dragons

l MrD l··1 votes·630 views

At first i thought the infernal dragon should be changed as its superior to all dragons mainly because we think of inferal as a dragon that gives you a damage buff but what it does is increase your AP/AD which also ties in with what im going to say ... because infernal increases your ad/ap it is basically acting as an earth dragon because you get more damage to deal more damage vs turrets so i kind of felt like infernal should be change to increased damage vs minions/champions rather than a stat increase or keep infernal as it is but change earth dragon to provide resistances which can help with the abundance of damage around


After thinking about it in more detail though i feel like the whole dragon system should be changed ... i think getting random generated dragons isnt really good design ... getting dragoon should be a strategical choice rather than what dragon is next? oh its air dragon lets get it as it helps our kitable udyr close gaps more

I feel like dragons should be kept as elementals and in an order say like air water fire and earth - i see them working as a one time buff for example going by the order when killing air dragon it will drop an air dragon egg picking up the egg and then summoning it (any time summon) will summon the air dragon back which will send out winds across the map in one direction granting huge speed if they move in that direction but it could also work against them such as running into the wind slowing you - could be effective for enagages or as a disengage

Picking up a water dragon egg could summon the ocean dragon to send rain crashing down giving massive mana and health for anyone standing in its area - could be effective to help a losing team get their one chance of coming back by having a good teamfight

picking up the fire dragon egg summons the infernal dragon dragon to spew a fire breath from the sky in a lane in front of the user dealing lots of damage to all minions and champions(can be dodgesort of like the lane wide beam in nexus siege game mode) - could be a good sieging and anti siege tool

picking up the earth dragon egg summons the earth dragon to summon rocks to block off a lane - effective at helping a losing team to protect against a lane which could be effective vs super minions


These are all just ideas they dont have to provide that buff exactly .. i think an ordered dragon with a one time buff is a lot more fair with that stratgeic value is what league needs more of as opposed to rng

3 Comments

MrHaZeYo1 votes

Should just go back to the previous dragon state where the 1st was a Infernal, 2nd Ocean, 3rd Air, 4th Earth, 5th smaller Elder buff. So even if team A got the 1st dragon, team b could get the 2nd to get there infernal buff as well.

Shahamut1 votes

I think only one of each dragon should spawn.

The bonuses should be buffed slightly.

Taking an elder drake should steal one of the dragon buffs from the enemy team to your team. If you control all dragon buffs and kill elder, then you get a short term increase to your buffs:

Fire Drake: Bonus AD/AP (adaptive) burn enemies and structures with fire. Short cooldown per target.

Mountain Drake: % damage reduction when hit. Short cooldown.

Wind Drake: Move Speed buff. Doubles out of combat.

Ocean Drake: Increased resource/healrh regeneration. Landing a spell restores some of the cost (or heals you if resourceless). Short cooldown on proc.

KlydeFrog1 votes

Tbh mountain is the strongest one with out question. Ocean being the weakest cause you need all 3 for any impact. Cloud is to me better then infernal because its more useful.

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