@Riot Aatrox v1.2
Revive is useless and if you think it is good do give a good reason for thinking it is good. (No use out side early laning phase, once popped you have a huge handy cap, lose all of aa speed upon revival.) In my opinion it should be removed and replaced with sth LIKE viktors passive where he gets a specific item that he can upgrade. But not giving him empower abilities but pure stats. Or when upgraded increases the limit of the amount he can increase the stacks witch he gains from killing stuff. Or sth LIKE cassiopeia passive. Witch would go along with his lore as well "With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter."
Secondly his W blood price the heal should be increased. The heal increment would come from the fact that the triple heal would be removed this would let him have a better sustain in terms of consistency and remove the "toxic" part of it. So that the heal would be more relevant when above 50% so that it would be more of use with out needing to be below 50% and no needing to have life steal to have a effect when you are above 50%. With this chance the blood price dmg scaling or flat dmg could be increased and the health per swing decreased or if the health that would be gained from life steal would negate the health that would have been lost. Orv lower the % when he gets his double heal and increasing the heal above the % by a flat amount or the increase the scaling. Make it so his W can prock off torrents and inhibs,
Third his E Make the slow last longer or increase the amount of % it slows . Or have it apply armor shred that can stack up to 3 times with aa and reset the armor shred duration on enemies. Enemies hit restore the hp that took to cast the ability.
His ult should have a visual update and maybe so that when he gets a kill the duration wold be reset. To make it more team fighty it would have a initial slow if a fear would be to much. Instead of AoE magic dmg his W would become empowered and kills would reset the duration of his ult. This would give him more single target damage. This would make the ult more noticeable in team fights.
Make his aa range longer. And make it that W can prock trinity.
Make his Q AoE knock up radius larger. Q range bigger decrease the windup. And cc effects apply at the end of the flight if you time your Q. Or make it a dash that can't be interrupted and at the end of the dash enemies hit get knocked up. The ranges need to be figured out and the cool down's and the amount of hp it takes. Right now the cd and the cost are just to damn high.
Not all the chances can be applied at once.