how do you justify Fizz's Trollpole?

DoFr··6 votes·824 views

his Playful/Trickster gives a bit too much, not only does it make him untargetable, but also the ability to wall jump, or get away, i mean granted i'm ok with him being untargetable, but when he does it, i want to see a mark where he's landing, he shouldn't have a Second option on where to land

it's just so frustrating because you can't really juke it, but if i know where he'd be landing i can easily walk away, or land my combo where he's landing (sure he might use Q, to avoid my combo, so it won't destroy him much)

OR make it unable to use it to choose where he's landing.

if you're gonna let him Trollpole, at the very least make him land in the Same spot where he used it, and not give him a Second option to re-use it

but wait, not only that, but the CD on his Trickster (keep in mind we're measuring an ability that grants Both mobility and being untargetable) is WAY too low

his Cooldowns are : 16 / 14 / 12 / 10 / 8

while someone like Vlad, which i'm pretty sure Far from comparison, but just to point a second non-ultimate untargetable ability, his Cooldown on his pool is: 26 / 23 / 20 / 17 / 14

there's just a massive flaw, and i honestly think it should be fixed

13 Comments

TheLoneWanderer4 votes

vlads pool also costs 20 % of his hp

Aaravos2 votes

And Vlad is sourceless. There is a reason why that pool is cost 20% of his current hp. Don't compare Fizz to Vlad they are two totally different champion with different kit. The only similar thing is the ability to go untargetable.

SIayton3 votes

I just don't like that it negates stuff already in travel and drops tower aggro. Untargetable is fine but dodging targeted stuff already on the way is really dumb. Also its really stupid he can tower dive and then just drop tower aggro whenever he feels like.

Fredart2 votes

Easily jukeable, just run when he uses it and bam it missed.

Very Hard Engage1 votes

i wish it were more like elise repel, things that are already enroute(such as syndra ult) still follow and hit, but things like rumble ultimate or general skill shots are evaded.

Aaravos1 votes

Sure. lets incrase the cooldown of his e to 26 / 23 / 20 / 17 / 14 so it will be matched with Vlad's pool (who is sustained and neturally tanky). Then he will be needed a passive like this: Fizz's next auto attack or Urchin strike after casting an ability will deal bonus magic damage (30%/40%/50% AP something like this) and generate a shield for 3 second equal to 50% of the damage dealt (numbers are random) 8 sec cooldown. So he will get enough survaibility to compensate him for his destroyed e, and his damage will be enough to not being a total trash as an assasin. You right now just want to nerf the only tool what keeps him in a viable spot. He is not even op atm and you compensated him to Vlad who is a tanky sustained aoe damage dealer (and a bit broken). And sure don't give him a second option on where to land, so even Jinx or Kog will be able to juke him. Good idea mate. This post is only a hint to riot how to delete a champion with nerfs

DoFr1 votes

you know, if a champion is only good because of 1 ability, then don't you think it's a bad champion?

you also didn't justify anything

btw, urchine strikes ALREADY applies on-hit effects, such as Lichbane, which btw what you're suggesting here

Aaravos1 votes

Where i said he is only good because of one ability? Nerfing his e like this would destroy his survaibility and mobility (just like they did with Kappadin) and would make him totally unviable as a mid laner without serious buffs somewhere else. That's what i wanted to say here. His e is the reason why he is viable now, he can use it to trade effectively on the lane and he can use it to reach or damage the back line while staying alive not die instantly. You suggest nerfs for a champion who is maximum in a tier 2 spot right now. Btw i don't want to see this passive on him that would be riciciolusly broken, but something like this is the only way to compensate him if they decided to nerf his e and don't want to see him in a trash tier.

DoFr2 votes

i'm not talking about gutting/removing it

i'm just saying if he's going to Jump, and use his trollpole, he doesn't get to jump again. he drops where used it, to give people some room to move around to dodge the damage of the spell

Aaravos1 votes

This is gutting. So even KogMaw will be able to dodge it without summoner 4

Ice Weasel X1 votes

{quoted}

his Playful/Trickster gives a bit too much, not only does it grant invulnerability, but also the ability to wall jump, or get away, i mean granted i'm ok with him being invulnerable, but when he does it, i want to see a mark where he's landing, he shouldn't have a Second option on where to land

It doesn't make him invulnerable, just untargetable. If you tag him with a DoT before he activates it, he'll continue taking damage. The easiest way to test this is to have Fiddlesticks drain him and then have him hop up on the trident. The drain will still be active. I've seen Fizz die on top of his trident numerous times.

LadyRenly1 votes

It's fine as it is. There is literally nothing wrong with it.

WeAreAlpharius1 votes

They justify it by when you build AP Fizz and you max it first, it takes 100 mana at level 3 when you want to do a level 6 all in. This ability is his primary burst and escape tool. It's his most versatile tool, but the trade off being that for you to combo someone before your sheen or blue buff is most of your mana pool and you don't become a tasty gank target all of thew sudden. One more small thing, he isn't invuln, he's untargetable. He's affected by zed mark if he doesn't pole the X, he can't pole the dmg.

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