how do you justify Fizz's Trollpole?
his Playful/Trickster gives a bit too much, not only does it make him untargetable, but also the ability to wall jump, or get away, i mean granted i'm ok with him being untargetable, but when he does it, i want to see a mark where he's landing, he shouldn't have a Second option on where to land
it's just so frustrating because you can't really juke it, but if i know where he'd be landing i can easily walk away, or land my combo where he's landing (sure he might use Q, to avoid my combo, so it won't destroy him much)
OR make it unable to use it to choose where he's landing.
if you're gonna let him Trollpole, at the very least make him land in the Same spot where he used it, and not give him a Second option to re-use it
but wait, not only that, but the CD on his Trickster (keep in mind we're measuring an ability that grants Both mobility and being untargetable) is WAY too low
his Cooldowns are : 16 / 14 / 12 / 10 / 8
while someone like Vlad, which i'm pretty sure Far from comparison, but just to point a second non-ultimate untargetable ability, his Cooldown on his pool is: 26 / 23 / 20 / 17 / 14
there's just a massive flaw, and i honestly think it should be fixed
will be able to dodge it without