Jinx w needs buff

The ADC Wizard·12/29/2014, 12:48:39 PM·2 votes·601 views

While playing Jinx I notice that her W is revealed to the enemy team, causing them to be able to get out of the way early. This sucks because her load time to shoot her gun is long enough for them to dodge it any ways. I don't think it's fair. Does anyone have any insight on this matter?

6 Comments

skippersd12/29/2014, 1:31:40 PM2 votes

First of all, that ability has 1500(!!!) range. Ezreal's Q has 1150, and that's a long range spell. It has good base damage, and great AD scaling. The thing is, you are not supposed to use it as an Ezreal Q, just randomly throwing it, it's meant as either a follow up after E, a follow up after your support CCed the guy, or zoning them. That said, most players use it for the slow, (since it costs a ton of mana), so you can either lvl it up second if you are sieging in mid game, or last if you need the E frequently.

Cheers

AtheosisX12/29/2014, 2:25:13 PM2 votes

Rofl Jinx needs no buffs. None. Zero. Are you crazy?

BeatzBoyFTW12/29/2014, 1:33:18 PM1 votes

That's an intended Jinx's kit, so only actual smart Jinx mains knows how to use it well.

Nubeel12/29/2014, 1:43:08 PM1 votes

I've been maining playing Jinx since she was released and It's fine the way it is.

It's supposed to be telegraphed to make it balanced. If you're having trouble hitting people with it then I'd suggest using it's range to your advantage and learning to predict where people dodge to. Most people have a specific direction that they tend to move towards when dodging something based on their comfort and preferences. Also if you shoot it from max range they'll still see the animation but won't see Jinx stop moving which can help you.

Deep Terror Nami12/29/2014, 2:28:37 PM1 votes

In addition to what the others said, there's not always an escape route for them to take. If they're hugging a wall, in between a turret, or are walking around another obstacle (say, your Flame Chompers!) it is a lot easier to hit them even if they instantly react to attempt to dodge.