Can some champions be made, idk... more interactive?

weeaboomer··1 votes·487 views

Blitzcrank Q..... pretty cancerous and the only thing he's good for. What about the rest of his shitty kit? Hello passive? Dodge 1 million hooks, get hit by 1. gg ff@20. Sona Q.....Q.....Q...Auto....Q... random heal here and there.....repeat Q. Damage is pretty insane, but what else is there? is w even worth maxing with how shit it is compared to other heals? What about e? Where is this diversity that sona players talk about when all i ever see is Q max? If you don't then you'll be lacking in that insane Q poke + auto and left with what, a mediocre heal and trash e.

Srsly, what's with these Q bots?

Nasus Q,Q,Q,Q,Q,Q,Q in lane... Outscaled once he goes back and buys w/e dmg type you are lol unless you've been diving him with your jungler every time he comes up. Is it healthy though, that a champ requires so much attention?

Pantheon Q,Q,Q,Q,Q,Q,Q in lane. Zzzzzz

8 Comments

Kai Guy4 votes

QQ thread, literally.

weeaboomer1 votes

Dang, asking for champs to have more diversity than one button sure is QQ.

charcharmunro1 votes

Pantheon is actually pretty interactive. Nasus, I'll agree is a bit wonky. Sona has been in a weird state for ages. And Blitz is complained about constantly, so...

Kyrrion1 votes

Whenever you play against a Nasus, you're not playing against the champion - you're playing against their lane mechanics. I would say Nasus is far more interactive than most other champs, however in a different and slightly indirect way.

3TWarrior1 votes

not quite, Nasus, Veigar, Illaoi, blitzcrank and many others completely change how the game is played because instead of following your champion's strengths, you instead have to avoid your opponent's

it's sort of like a fork in a road that both lead to the same destination(the end of the game) One path is a path that has the respectable flow of gameplay that most players enjoy, then, if champions which change the gameplay occupy that path, you instead are forced to take the other road, which includes, dying, playing dodge the hook, avoiding a stalled game, etc

I don't object to veigar or nasus, but there should be a limit to what a champion can do

for instance, Illaoi can push every team away from her due to her ultimate literally meaning "you can't fight here or you will die"

Kyrrion1 votes

{quoted}

not quite, Nasus, Veigar, Illaoi, blitzcrank and many others completely change how the game is played because instead of following your champion's strengths, you instead have to avoid your opponent's

it's sort of like a fork in a road that both lead to the same destination(the end of the game) One path is a path that has the respectable flow of gameplay that most players enjoy, then, if champions which change the gameplay occupy that path, you instead are forced to take the other road, which includes, dying, playing dodge the hook, avoiding a stalled game, etc

I don't object to veigar or nasus, but there should be a limit to what a champion can do

for instance, Illaoi can push every team away from her due to her ultimate literally meaning "you can't fight here or you will die"

I see what you're saying, but I don't see it as an issue. In fact, it's a good thing. After all, aren't people playing Nasus/Veigar/Illaoi/Blitzcrank just doing what you said above, and playing their champions to their strengths? The way you're phrasing it right now sounds like "Each player should only seek to optimize the strengths of their champions". If that is your case, that will lead to some limiting gameplay. And how are you going to limit these champions and their strengths, when they have clear windows of weakness that can be taken advantage of?

Take Garen vs Nasus as an example. Garen's strengths include being a lane bully - from outright killing the lane opponent, to forcing them back, or keeping them pinned to their turret. These are things Garen is inherently good at. Nasus loves nothing more than being pinned to his turret early game. As long as Nasus is building stacks, he's winning

Now where you see Nasus "dictating" the way Garen plays the game, I see a change in variables that each player should adapt to. If the right answer for Garen is ALWAYS hyper-aggressive lane bully and pushing, that cheapens the experience. By adding more variables, such as Nasus and Illaoi (or any other champion, item build, or mastery set), that require interaction from both the player and the opponent to continuously adapt and react to, you reach deep fulfilling gameplay.

Granted, you can go overboard by adding too many variables or too complex variables - however League has always made it a point to avoid such situations. There is nothing wrong with having to adapt to playing against different champions - counterplay is an important ingredient to help keep the game fresh.

3TWarrior1 votes

well, yes, but many champion examples of counterplay include "build this item" or "avoid this and engage"

I'm not saying I don't want diversity, but a lot of these options take mechanical skill, mind games and even play style out of the equation so that you simply "do or don't" do what is required. That is incredibly binary

For instance, with twisted fate, by the time he does enough damage to bother your team, at that point, if someone jumps him, he will die, however, there is no "counterplay" to mages simply sitting back and firing spells. That's why players complain about Zed

3TWarrior1 votes

blitzcrank could definitely use work, but please, don't ask...

riot's last two examples didn't go well at all, in fact making the game worse: Gangplank Mordekaiser

I used to play both of those champions (of course, my internet actually worked then)

then not only did their entire play style change but they were nerfed to the ground because the professional players and high-tier players figured out how to abuse their kits

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