Concepts for new/improved versions of Urgot's abilities
ok lets talk
. I have a few ideas that can help the old crab get caught up to the new competition of dino-yordles
, Captain America cosplayers
, and floating eye-balls
.(and don't get me started on those sand emperors >.>)
-
R- What if while you where suppressed urgot could move freely and attack at will? or flash into a drag/baron pit before the swap to increase the distance you would have to travel to catch him?
-
R- What if Urgot's ult dealt magic(or even true damage) while you are suppressed to give it that "oh no Urgot ulted me!" feel.
-
R- What if instead of a 5 inch teleport, Urgot's ult was something completely different that both synergized with and enhanced his E's and Q's? Hyper Noxian Lockdown(sry thats all I could come up with :P)- Urgot's legs dig into the ground snaring him in place while this ability is active, while active Urgot is immune to displacement abilities(aka knock ups/ knock backs), the range on his Q, E, auto attacks, and the bonus range on a target marked with Corrosive charge are all increase significantly, and all abilities have their cooldowns reduced by somewhere around 40/50%. This would have virtually no cooldown, but extremely limits Urgot's mobility(not that he had any to begin with :P).
-
R- What if after he pokes you down with E, Q Urgot could blow you to bits without even looking at the explosion? Noxian missile rain: Urgot targets an enemy marked by Noxian Corrosive Charge and launches a swarm of rockets through the sky that deal X damage(+X% missing health).(can only be used on a target marked by a corrosive charge)
-
W- What if Urgot had a useful W? Noxian Absorbtion Field- Urgot creates a field around him that grants him X bonus armor and MR and any attacks while it is active increase Urgots AD.