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Hydra's Lake Map Concept with funny illustration

xredstarriddlax··3 votes·1,888 views

I've had this idea for a map in my head for a while now and decided to attampt(and fail at) drawing it. Give me feedback below

How to win:

  • Kill three of the Hydras heads

Things to know:

  • Turrets are always invincible
  • Three players per team
  • Minion waves are identical to SR

Hydra Stats: Health: 4000 Attack Damage: 130 Attack Range: 150 Armor: 35 Magic Resist: 35

  • At the start of the match only one Hydra head is present in the central area,
  • after that head is killed two more heads will spawn 4 minutes later,
  • and if both of those heads are killed anda team has not won yet three more heads will spawn another 4 minutes later.
  • Attacking one Hydra head will draw aggro on them all meaning you must use teamwork to keep your tank from being eaten alive.
  • Hydra heads can move a slight distance from their spawn point in the center of the pit but not far.

Strategies:

  • Full team smite or at least 2 smite would be very helpful on this map.
  • One top, one bot, and one jungle would be a good strategy.
  • Warding the Hydra pit would keep the opposing team from sneakily scoring a kill on one or more of the Hydra heads.
  • Because the top of the Hydra pit is sealed ambushing teams while they are attempting to score a kill on a head will put them in a tight spot.
  • Champions with leaps or dashes are invaluable on this map as they can get in or out of the Hydra pit undetected.

Illustration Key:

  • Red dots are Neutral Camps -Purple/blue dots are minions
  • In the center is the magnificently drawn Hydra :/(feel free to laugh lol)

TL;DR: Its an infinite baron fight with a bit of CS-ing in between. Please give Feedback below! :)

6 Comments

PhailRaptor2 votes

I feel like this would be better suited to having 2 "target monsters", one that is allied with each team. This opens up strategic options, allowing you to choose different strategies to go about winning. For example, you could have 2 person with great area denial abilities camp your monster, while the other 1, being a naturally fast clearing Jungler champion like Yi, take the opportunity to race in and fast clear the other team's monster while they siege yours. Or you could go with a more traditional team comp, having a super tanky guy, a magic damage dealer, and a physical damage dealer, as a more well rounded team setup.

Besides which, having both teams fighting over the same monster can create some weird scenarios. As a specific mechanical example, one team has Shen, and he uses his Q on the Hydra. Now, the enemy team is healing off of their hits on the Hydra. Another is what I'm going to call "clean-up Teemo". He sits there invisible in Smite range of the Hydra, while your team attempts to kill it. Then, when it's low enough, he Smites it, steals it, and runs away with his W spamming /l.

xredstarriddlax1 votes

Well I feel that these interesting scenarios is what would make the map so exciting and unpredictable. I'm not sure exactly how Shen's Q interacts with enemies attacking neutral monsters affected by it, but whatever it is this can be done on SR with dragon or baron as well, so it's not too game breaking if a problem hasn't been found on SR. The way I envision the map, both types of wards would be present so both stealth warding the center to catch teemo and know his location before he goes invis, and pink warding and killing him on the spot are plausible solutions. I personally would like the feeling of a full 3v3 fight with multiple Hydra heads in the mix to create a chaotic fight, that eventually leads to a smite battle for the kill on the boss.

Kuikku1 votes

Shen's q only effects allies.

Wullf1 votes

How to win: Kill all of Hydras heads (for every head you slay, two will arise)

Good luck

xredstarriddlax1 votes

lol How to win: sit afk in your base until the other team gets tired of killing heads and quits :P

it's a never ending cycle

ATC Thanos

Great idea man

Fizz summoner 12 Fizz Out

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