Before you complain about balance consider this..
League has over 100 diverse champions and the pool is constantly expanding, old or out dated kites are being tweaked and changed on nearly a daily basis by a select few of sweaty keyboard warriors.
But thats not all, with a grand total of 136 champions in league that leaves the minimal total of abilities/passives in the game at 680, now if that doesnt sound like a pain in the a@# to just look through, think that they all need to go in change values that are capable of being around the hundreths range (1.32) you can only imagine the time put into calculating percentage of every given value of ability power, Attack damage with a differing growth stat and the effect of each and every ability by damage reduction and damage amplifiers.
But its cool guys, theres still health growth, armor/MR growth, range growth, movement amplifiers and inhibitors base hp stats and more....
For every change in league to be picture perfect balance wise the team wound basically need to spend every aching second breaking down everything that makes a champion what they are.....unless you feel like doing this on a daily basis i recommend you consider the following.....[slayer-jinx-wink]