Season 7 was marked by Infinity Edge's bad buildpath

Salson··2 votes·413 views

item 3031 this thing essencially only has two modes:

  • get it too early and burst assassins
  • get it to late and die to enchanters

This has led us into a meta where one Marksman gets item 3031 and item 3087 power spyke and ends the game then and there. The other one sits at item 3085, item 1038 and item 1018, doing nothing, except maybe feeding the other one.

A good change would be introducing a new buildpath item: New crit item = item 1038 + item 1018 + 400g

  • 35 AD
  • 20% Crit Chance
  • 1.25x Crit damage multiplier

An early-mid game item that bringes the gap beetwen an all-slaying abomination and a steaming pile of garbage. With it we can delay the IE spike: item 3031 = item 1037 + 425g + the new crit item

And they can now no longer snowball nearly as hard, as they:

  1. Need more gold
  2. Have a reasonably strong opponent as opposing Marksman

I would also consider increasing the cost of completed item 3086 items by 100-200g, as people stack them too often compared to getting lifesteal or armorpen.

1 Comments

KuroCaliber1 votes

Just remove CRIT from ie, it'll make it less useful as a rushing item and won't explode damage output as soon as it finishes. It's supposed to be the ad deathcap, let it be built just as late.

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