Season 7 was marked by Infinity Edge's bad buildpath
this thing essencially only has two modes:
- get it too early and burst assassins
- get it to late and die to enchanters
This has led us into a meta where one Marksman gets
and
power spyke and ends the game then and there.
The other one sits at
,
and
, doing nothing, except maybe feeding the other one.
A good change would be introducing a new buildpath item:
New crit item =
+
+ 400g
- 35 AD
- 20% Crit Chance
- 1.25x Crit damage multiplier
An early-mid game item that bringes the gap beetwen an all-slaying abomination and a steaming pile of garbage.
With it we can delay the IE spike:
=
+ 425g + the new crit item
And they can now no longer snowball nearly as hard, as they:
- Need more gold
- Have a reasonably strong opponent as opposing Marksman
I would also consider increasing the cost of completed
items by 100-200g, as people stack them too often compared to getting lifesteal or armorpen.