Are ranged auto-attacks too strong?
While the ratio of base stats to range was fine in the past, numerous balance changes, Class Updates and Keystone Masteries seem to have broken that balance. Keystones in particular seem very strong with Marksman due to the cumulative scaling of AD/AS/Crit/Lifesteal/Pen, where they can enhance or even replace one of the components.
Here I have 2 proposed changes:
-Lifesteal should only have 66% efficiency on ranged champions. Due to the massive increase on supports defensive utility, healing and shielding stat in particular, the current lifesteal values are simply too much for anything to break through and deal meaningful damage. The value itself is flexible, can be 50% or 75% or a similar value.
-Infinity Edge damage shift from 250% to 205% + 2.5% per level. Assuming Marksman are supposed to remain a late game damage threat, their current 2 item powerspike is simply too strong. This should even it up a bit, and hit a snowballing Marksman harder than a struggling one.
That's my 2 cents, I could include Supports here, but that might be better in another thread.
passive (though he's supposedly quite strong right now, I wouldn't mind Riot nerfing other parts of his kit to buff the passive).
but a fed tank darkin
,
(list hard hypercarry)etc yeah you gotta end the game fast before they eventually just stomp you 25 mins into the game. All about the comp,itemization, and bursts per seconds, Ap items are a joke, tanks and ad items are superior, ornn is legit a trap as people buy his late game items first instead of another item.Tomorrow isn't the same as Tommorow. Sorry for ranting.
Grevious Wounds only lasts a second and requires people to use basic attacks against you vs
, on which it lasts 3 seconds and applies with ALL PHYSICAL DAMAGE.
lasts a solid 8 seconds, but only activating on champions below 35% health makes it pretty useless when you can't get an ADC below that point.