A way to make Ornn better.
Played him cause he sucks statistically and I wanted to know why. He has contradicting scaling and damage types making it impossible for him to get lots of value from just any one type of stat. Almost all his base dmg values suck as well. The reason has to be because he provides a lot of aoe and cc in his kit. So you obviously want to hit 5 enemies with everything if you get the chance, if you can make this happen then the damage adds up to be something significant. The issue with that is at least for his basic abilities you need enemies to be rather close together so good luck managing to line up more then two most of the time. Where he gets a some what significant boost of damage is with his brittle passive but only really if they stay put for the last bit of W and you have your ult to apply a second stack. You also really need team member to activate brittle on all targets for you or have your ult as your auto speed is pretty bad.
I think three healthy buffs could be in order brittle consumed on enemy champions reduces E cool down by 1 second. Stacks of brittle consumed on enemy champions reduces ult cool down by 1 second to a cap of 20 seconds per ult use. After W is maxed brittle lasts twice as long on targets. This way he is still going to be lacking 1v1 but can make up for it packing a bigger punch during team fights where more stacks of brittle are going to be consumed.
needs all his damage nerfs reverted and has his Unstoppable returned.